I'm making a game

Formerly: Game name that I havent decided yet.
non trek themed game in development.

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Pos_21
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Post by Pos_21 » Tue May 22, 2007 12:48 am

As I recall, the old SSB designs all followed the same pattern of kitbashing the iconic ship of the race into bigger/smaller ships with more/less stardrives. Seems pretty par for the course to me.

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Crook
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Post by Crook » Fri May 25, 2007 9:11 pm

...and some silly Klingon variants for the game. Most I suspect would choose a standard D7, but I like some of the designs I've come up with.
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Klingon Variants.jpg

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maxdamage
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Post by maxdamage » Fri May 25, 2007 10:38 pm

Crook wrote:...and some silly Klingon variants for the game. Most I suspect would choose a standard D7, but I like some of the designs I've come up with.
Nice :thumbs:


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maxdamage
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Post by maxdamage » Fri May 25, 2007 10:39 pm

Crook wrote:...and some silly Klingon variants for the game. Most I suspect would choose a standard D7, but I like some of the designs I've come up with.
Nice.Very nice! :thumbs: I like the D-7 variant on the bottom row in the middle.


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TheOneNamedViper
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Post by TheOneNamedViper » Fri May 25, 2007 10:48 pm

I don't like that particular design. The rear looks cool enough, but the double-bridge is illogical. Unless one is a decoy of course. In any case, It'd make more sense if they were connected at the front so you don't have to go all the way back through the engine section to get from one to the other...

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Post by maxdamage » Fri May 25, 2007 10:57 pm

TheOneNamedViper wrote:I don't like that particular design. The rear looks cool enough, but the double-bridge is illogical. Unless one is a decoy of course. In any case, It'd make more sense if they were connected at the front so you don't have to go all the way back through the engine section to get from one to the other...
True but I still like the design though :D


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Crook
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Post by Crook » Fri May 25, 2007 11:53 pm

TheOneNamedViper wrote:I don't like that particular design. The rear looks cool enough, but the double-bridge is illogical. Unless one is a decoy of course. In any case, It'd make more sense if they were connected at the front so you don't have to go all the way back through the engine section to get from one to the other...
Klingons do not retreat from their bridge, or assist other Klingons in other parts of the ship. If they die, they die. Besides, could be a separate area for a fleet staff as opposed to the command of the vessel. Don't want the admiral bothered by the mere ships captain...

?

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Crook
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Post by Crook » Wed May 30, 2007 1:47 pm

I've been working on the encryption for the filesave/load routine. It's now pretty much unbreakable with 128 bit DES encryption, so I can distribute the playable universe with the game and people can't rip into it and see star systems that they haven't explored.

A test universe of 2500 systems is 285kb, which is about my target area. A 4 million system universe would be just shy of 500MB, but this is the very upper limit. With 4^6 systems to play in, people would get lost :)

I'm going to move onto the client and server app now, to try to get the client sending commands to the server and back again. First goal is just getting the server to move the player around the universe.
<a href="http://www.andrewcrook.co.uk/empire/Empire_home.shtml" target="_blank">Empire - an online multiverse game</a>


<a href="http://www.c-digital-art.co.uk" target="_blank">www.c-digital-art.co.uk</a>
<img src="http://www.andrewcrook.co.uk/images/c-d ... _trans.gif" border="0" alt="" />

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Post by Messiah » Wed May 30, 2007 7:39 pm

Haha. I love the klingon variants. Good stuff.
Talk is silver but violence is gold.

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Texas Ranger
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Post by Texas Ranger » Thu May 31, 2007 12:52 am

not a smoker myself but i likethe no tobacco day in sudoko solver.

PS it works on a XDA exac runing WM 6

PPs thank for the sudoko

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