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The Gaming Union • View topic - I'm making a game

I'm making a game

Formerly: Game name that I havent decided yet.
non trek themed game in development.

Moderator: Crook

Postby Texas Ranger » Thu May 10, 2007 10:14 am

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Postby Crook » Thu May 10, 2007 8:32 pm

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Postby Messiah » Sun May 13, 2007 9:12 pm

Hey, long time no see. Looks good man, keep up the good work.

Seeing youre doing it for fun, I guess its not that big a deal, but are you going to have other species in it as well (Im thinking Borg hehe. ;))

And I look forward to seeing a B5 mod.. :)
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Postby Crook » Mon May 14, 2007 4:24 pm

I was planning on having three playable races but I suppose there doesn't have to be a limit. What I had in mind initially was federation, klingon and romulan. I don't want to have too many races as that would eliminate the idea of cooperative play. If someone wanted to do a fed/borg mod of it then I guess it would be easy.
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Postby Messiah » Mon May 14, 2007 8:19 pm

Naw, I meant as npcs.. But Borg as a playable species, yeah that would need some tweaking..
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Postby Crook » Mon May 14, 2007 8:39 pm

Oh NPC races there will be a few of them too cropping up. That'll be as easy as simply defining a new race and populating the global map with them, few minutes once the framework is in place.

I'm about ready to build a map making app and start to set some of the data structures in stone. I've been working on the sprite animation system today for things like firing torpedoes and phasers etc. Nothing too fancy, maybe 10 frames per animation cycle but something to give it a bit of interest.

Once I get a map builder done I can make a prototype galaxy for my ships to play in. Then I can move onto defining some ships and onto the actual game experience itself.

It's a big galaxy - dim Galaxy as (4,100,100,10,10) ' Quadrant, sectorx, sectory, systemx, systemy. This gives 4 million playable screens in the galaxy.

This might be too big - typical system might be 300 bytes, so:

4,000,000 * 300 /1024 (Kb) /1024 (Mb) / 1024 (Gb) = 1.1 gigs for a typical galaxy.

Maybe I should just cut the quadrants and have 1 million playable systems. At around 250Mb this would seem to be ok.

Some of this would have to be in a download for the client, but I'm expecting that to be minimal. Each system change the client will write out the system locally, so acting as a cache of where you've been. You can then use this data in a tactical way to plan where you've been and are going next.

I'll also have to be careful about that from a modding perspective. I'll try to encrypt the data so that players can't simply swap data via email etc. That's what I'd try to do if it were me :)

I've been thinking about some kind of trading system for players, to trade system data for points. This would allow for advancement in tactical ways at the expense of your experience points (which are traded in for upgrades).

The pic posted is a bit more polish. A background starfield is there, and some ships with a prototype torpedo effect. That's the temporary bit. Looks more like a game grid now.
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Postby Crook » Sat May 19, 2007 5:48 pm

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Postby CurseUppl » Sun May 20, 2007 1:58 pm

Nice! Keep up the good work.
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Postby TheOneNamedViper » Sun May 20, 2007 9:38 pm

*looks at super-starbase*

Welcome to kitbash-station. :D
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Postby Crook » Mon May 21, 2007 11:09 pm

Anyone know of any good places to find quality top down shots of ships from the TOS era? Specifically I'm looking for as many variants as possible for Klingon, Federation and Romulan ship types, but others would also be useful. I've rendered these as an example of the quality I'm after - nothing too big, 256X256 is what I have for the ships which seems adequate for this game.

Well, after a spark of an idea I thought I'd try to kitbash my original 1701 to see what I can get from it. Here are some variant starships that sem good enough. I doubt the D7 is as interchangable but I'm going to try.
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