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The Gaming Union • View topic - New Nova Model

New Nova Model

Babylon 5 mod for Homeworld 2
<small>» <a href="http://hw2b5.thegamingunion.co.uk">Website</a></small>

Moderator: Zeelich

New Nova Model

Postby CnlPepper » Fri Jun 26, 2009 11:28 pm

I've finally got round to updating the EA Nova model. Its now fully parallax mapped like the Omega. It looks a lot more detailed than the last version while coming in at 3000 less polys. The poly count is ~8200.

(click pics to enlarge)


Its on the SVN now so update your copies and go and have a play!
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Postby Shadow Reaper » Sat Jun 27, 2009 10:28 am

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Postby Rive » Sat Jun 27, 2009 12:35 pm

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Postby CnlPepper » Sat Jun 27, 2009 10:34 pm

Thats not a texture, its a full 3d model of Earth that rotates:



:)
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Postby Cmd>metalvenom » Sun Jun 28, 2009 12:09 pm

Still cant believe this is the hw2 engine lol
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Postby CurseUppl » Sun Jun 28, 2009 12:24 pm

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Postby TheOneNamedViper » Sun Jun 28, 2009 12:51 pm

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Postby snake » Mon Jun 29, 2009 10:34 am

beautiful work as always Pepper :thumbs:
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Postby BigBANGtheory » Mon Jun 29, 2009 4:24 pm

That looks outstanding for an 8200 poly model.
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Postby Reverend » Mon Jun 29, 2009 6:24 pm

Very nice!

This is probably a dumb question, but does the HW2 engine allow you to have more than one set of textures per shup-type? That is, is there any practical way of making it so that not every Nova is the "Swartzkopf", not every Omega is the "Agamemnon" and so on.
Assuming it's possible, I think it would be great to have the starfury's with a bunch of the different paint jobs used on the show.
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