Happy New Year...and suprise!

Babylon 5 mod for Homeworld 2
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CnlPepper
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Happy New Year...and suprise!

Post by CnlPepper » Thu Jan 01, 2009 5:19 am

The (hardly) secret project is revealed.....

(click to enlarge)
Image Image Image Image Image Image Image Image

Now when a ship is created it exits (as best as possible with the HW2 engine...) a jumppoint created near the build ship. It's not perfect but its as close as HW2 will allow.

It's currently setup for the Minbari Orb Station on the SVN, give it a try and tell me what you think. I'll add it to the other ships when I get the time. Yep, the spawn award control points will be getting similar treatment.

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FendeR
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Niiiiiiiiiiiiiiiiiiiiiiiiiiice!!!!!!!

Post by FendeR » Thu Jan 01, 2009 5:51 am

:eek: :eek: :eek: :eek: :eek: :eek:

Zeelich
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Post by Zeelich » Thu Jan 01, 2009 12:03 pm

INCREDIBLE! Once again Cnl, you have outdone yourself.
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TheOneNamedViper
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Post by TheOneNamedViper » Thu Jan 01, 2009 12:15 pm

*applauds*

Nice job there, Cnl. :D

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TheOneNamedViper
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Post by TheOneNamedViper » Thu Jan 01, 2009 1:39 pm

After giving it a test ingame, I have a question/suggestion for improvement:

Some ships build faster than the jumppoint can let them exit. Is it possible to let the point stay open and let several ships exit before it closes again?

That would streamline the process quite a bit.

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CnlPepper
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Post by CnlPepper » Thu Jan 01, 2009 3:09 pm

Thanks! :)

Once the build times and cost are set properly it won't be a problem TONV. It would be very difficult to script it to stay open, I did think about how to do it for quite some time. The effect works with a lot of careful timing. Using the madstates to trigger effects rather than mad animations, though some mad anims are also used.

Oh, I don't know if anyone noticed but I fixed the Hyperion's door animations as well.

bzb
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Post by bzb » Thu Jan 01, 2009 10:17 pm

Can you make it Snow on Christmas day next year?
Cheese is evil.

pilot2008
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fighters

Post by pilot2008 » Fri Jan 02, 2009 7:15 am

could job man now you should work on the unfinished {b5.badger.ect}

pilot2008
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i have a problem

Post by pilot2008 » Fri Jan 02, 2009 11:57 am

hey is the server down or something because it keeps failing to update

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TheOneNamedViper
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Post by TheOneNamedViper » Fri Jan 02, 2009 12:33 pm

Works fine for me.

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