Campaign

Babylon 5 mod for Homeworld 2
<small>» <a href="http://hw2b5.thegamingunion.co.uk">Website</a></small>

Moderator: Zeelich

mainard
Junior Member
Posts: 34
Joined: Wed Feb 06, 2008 2:23 am

Post by mainard » Fri Dec 05, 2008 2:42 am

TheOneNamedViper wrote:Most of the capships in the mod would dominate against normal HW2 ships.
Yeah they do but the progenitors still manage to "cloak" when they get hit hard they cloak much sooner with a Sharlin or Battlecrab shooting at them.

Wolff
Junior Member
Posts: 25
Joined: Thu Aug 21, 2008 7:16 am

Post by Wolff » Fri Dec 05, 2008 10:02 pm

Ive since added the Warlock, Battlecrab and the Whitestar. THey get obliterated, its sweet

pilot2008
Junior Member
Posts: 13
Joined: Wed Dec 24, 2008 4:43 am
Location: Albury Austalia
Contact:

Post by pilot2008 » Sat Jan 03, 2009 11:42 am

hey the hungerian ion f can hold its own against the earth alliance ships

pilot2008
Junior Member
Posts: 13
Joined: Wed Dec 24, 2008 4:43 am
Location: Albury Austalia
Contact:

Post by pilot2008 » Sat Jan 03, 2009 3:26 pm

note that the new entry must be exactly the same as the other especially the
brackets at the start and end


ps how do atach files to posts because i have found a trainer that works for

players and cpu and it makes the hard missions twice as hard

its fun

mainard
Junior Member
Posts: 34
Joined: Wed Feb 06, 2008 2:23 am

Post by mainard » Sat Jan 03, 2009 4:05 pm

pilot2008 wrote:hey the hungerian ion f can hold its own against the earth alliance ships

Yeah if they are within range usually the ion cannons and pulse cannons make short work of them.

Post Reply

Return to “Babylon 5: War Without End”