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Babylon 5 mod for Homeworld 2
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Killer11
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Post by Killer11 » Fri Jun 20, 2008 9:36 am

P.G.C coudl you try stressign your system please? and check what happens when you have craploads of ships.

P.G.C.
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Post by P.G.C. » Fri Jun 20, 2008 9:44 am

Ok I shall check up with a plenty of courts ;)

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Post by P.G.C. » Fri Jun 20, 2008 10:13 am

I have checked up all !
Has loaded 20 cruisers and I have not noticed brakes perfectly :) !

All brakes creates shaders a shadow :( It was necessary to refuse a shadow !

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mainard
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Post by mainard » Fri Jun 20, 2008 1:47 pm

Thats a sweet looking map!

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TheOneNamedViper
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Post by TheOneNamedViper » Fri Jun 20, 2008 6:49 pm

You may not notice any slowdowns, but 800k polys is a bit too high. By a factor of 20 no less. If you want to, you can upload the image you used to make the background. I'll see if I can trim it down a bit.

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maxdamage
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Post by maxdamage » Fri Jun 20, 2008 10:25 pm

WOW! :jaw: That is beautiful!:dthumbs:


:Max:

Zeelich
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Post by Zeelich » Sat Jun 21, 2008 11:39 am

It is very, very nice. Prehapes we could use it in a two player map? After a little bit of a poly reduction anyway.
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Cleron
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Post by Cleron » Sat Jun 21, 2008 4:15 pm

May as well keep it, it looks great. Those of us with super comps will enjoy it if no one else ;)

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TheOneNamedViper
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Post by TheOneNamedViper » Sat Jun 21, 2008 8:13 pm

I wonder what CnlPepper will say about it. He's the one who originally chewed me out over 200k backgrounds. We did get that down to 40k after a bit of fiddling, so it should be possible to make it look almost as good with only a quarter of the poly count.

As I said, I'll be happy to take a look at reducing it, but I'll need the tga used to make it in the first place.

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TheOneNamedViper
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Post by TheOneNamedViper » Sun Aug 31, 2008 12:25 am

I'm working on a new background based on the Orion nebula. I'm experimenting a bit with placing some stars directly on the background texture and then adding a lensflare to the background, like I did on the pink_nebula background.

I'd need to make new, less massive flares for this though.


Stay tuned...

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