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The Gaming Union • View topic - Maps and Backgrounds

Maps and Backgrounds

Babylon 5 mod for Homeworld 2
<small>» <a href="http://hw2b5.thegamingunion.co.uk">Website</a></small>

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Postby CnlPepper » Mon Sep 01, 2008 6:21 pm

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Postby TheOneNamedViper » Mon Sep 01, 2008 6:35 pm

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Postby CnlPepper » Mon Sep 01, 2008 6:56 pm

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Postby TheOneNamedViper » Mon Sep 01, 2008 8:42 pm

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Postby CnlPepper » Mon Sep 01, 2008 10:23 pm

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Postby TheOneNamedViper » Mon Sep 01, 2008 11:28 pm

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Postby CnlPepper » Tue Sep 02, 2008 4:07 am

You'll need visual basic 6 to play with the HodEd sources. Its an awful language.
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Postby TheOneNamedViper » Tue Sep 02, 2008 9:22 pm

I found out that the map generator generates a single piece wavefront .obj of the background. Sadly, this doesn't retain the color information, so it isn't really useful as a tool for editing the background.
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Postby TheOneNamedViper » Tue Sep 02, 2008 10:41 pm

Early test of the stars I added. I still need to tone them down quite a bit, as they're too intrusive as they are now. Ignore the uppermost star in the pic, that's due to washout of 4 smaller stars. Once I'm done they should hopefully stay distinct and look less bright than the other stars in the map.
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Postby CnlPepper » Wed Sep 03, 2008 3:55 am

Thats not looking to bad as it is. They would need to be relatively bright to have "create" a lens flare.
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