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The Gaming Union • View topic - hyperspace fx

hyperspace fx

Babylon 5 mod for Homeworld 2
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Postby Reverend » Sat May 16, 2009 12:11 pm

It looks as though it's meant to share some elements with the Warlock, so that should make things a little easier on the modeller. I have to admit I never really liked the Cotton Class, what that ever meant to be "canon" or was it from one of those horrible RPGs?
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Postby TheOneNamedViper » Sat May 16, 2009 12:58 pm

No idea here. Probably from one of the RPGs. Then again, the current model of the Cotton Tender IS only a placeholder. If we keep it in, it'll be quite a bit more detailed and worth looking at when it's done.
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Postby CnlPepper » Sat May 16, 2009 2:18 pm

It won't replace the cotton otherwise it would break the tech tree. You don't get warlock level tech until the end of the game. The cotton is a start-of-game ship.

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Postby Reverend » Sat May 16, 2009 5:46 pm

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Postby CnlPepper » Sat May 16, 2009 11:18 pm

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Postby Crook » Sat May 16, 2009 11:32 pm

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Postby CnlPepper » Sun May 17, 2009 1:32 am

That looks a lot better, awsome infact. Just one thing, I thought the rear guns would be on a turret of some sort, otherwise how could the pilot possibly aim them? Something like this looking from the back (sorry for the crap diagram):

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Grey is back of ship, red guns, blue turret.
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Postby Crook » Sun May 17, 2009 12:08 pm

You know I thought about that. At first I thought that you wouldn't want a turret - firing it would push your ship around - so it comes down to a choice - poor handling or poor aiming? The increased mass of the ship might reduce the turning force from the weapons, but I think it makes more sense to have some kind of rotating turret as well. It doesn't give you much cover on top but if you are a bomber I suspect you'd plan to be above any potential targets anyway.

I may model in a swivel turret there. It makes the rear just that little bit more interesting. I also think that this is a flaw with the fury weapons generally. I'm cooking up an idea for a new Fury design as I model this one, based loosely on the Apache chopper with a swivel turret in the nose rather than the fixed guns of a standard Fury. Some kind of recoilless gun would be mounted there.
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Postby CnlPepper » Sun May 17, 2009 12:46 pm

I would expect the pulse cannons' recoil to be tiny relative to the mass of the fury. I believe the pulse cannons are ment to be a form of plasma cannon.

Provided the gun barrels are sufficiently past the back of the fury and the turret is tall enough (or the back of the fury has an angle section cut out to give a sight line) you could get a 20-30 degree up angle. It would be enough to deal with chasing fighters.

I'm suprised Tim didn't put more guns on the badger tbh, its ment to be a heavy fury! The 2 seater fury in season 1 has 6-8 guns/missiles strapped on its wings. It also appears to have a rotationg apache like gun on the bottom. I think if I added Tim's version to the mod I'd definately add a set of heavier guns in a pod on the wings.
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Postby Reverend » Sun May 17, 2009 2:19 pm

Actually, looking at it looks like there was supposed to be an additional missile rack/turret on the tail section. Perhaps that was meant for fighter-to-fighter rear defence and the aft pulse cannons were intended more for strafing runs or a anti-missile/pulse weapon interceptors?
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