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Babylon 5 mod for Homeworld 2
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Reverend
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Post by Reverend » Sat May 16, 2009 12:11 pm

It looks as though it's meant to share some elements with the Warlock, so that should make things a little easier on the modeller. I have to admit I never really liked the Cotton Class, what that ever meant to be "canon" or was it from one of those horrible RPGs?

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Post by TheOneNamedViper » Sat May 16, 2009 12:58 pm

No idea here. Probably from one of the RPGs. Then again, the current model of the Cotton Tender IS only a placeholder. If we keep it in, it'll be quite a bit more detailed and worth looking at when it's done.

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Post by CnlPepper » Sat May 16, 2009 2:18 pm

It won't replace the cotton otherwise it would break the tech tree. You don't get warlock level tech until the end of the game. The cotton is a start-of-game ship.

Crook: I'm looking forward to seeing the updated badger!

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Post by Reverend » Sat May 16, 2009 5:46 pm

No idea here. Probably from one of the RPGs. Then again, the current model of the Cotton Tender IS only a placeholder. If we keep it in, it'll be quite a bit more detailed and worth looking at when it's done.
Oh I wasn't criticising the model, just the design itself never really worked for me, can't say why exactly.

Anyway, a quick search on JMS News turned this up: -
[INDENT]"The newer ships under development are all of smaller classes, like the
Olympus Class Corvette, the Badger heavy fighter, and the Cotten Class
Deep Penetration Tender. We will see these participate heavily in the
second of the TNT movies.

George Johnsen
CoProducer, B5"[/INDENT]

So they were developing the Cotten alongside the Badger & Olympus, it just remains to be see if that was the actual design they came up with. Given that the RPGs never got the look of the Badger right, I wouldn't be surprised if that Cotten design was also an invention. Might be work asking Tim Earls, since he defiantly designed the other two.

P.S. Note that he says "smaller classes". How big is the existing Cotten design in relation to say...the Hyperion or the Olympus?

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Post by CnlPepper » Sat May 16, 2009 11:18 pm

The cotton model we have is based on a render of the original model created for Babylon 5 (provided by Tim Earls I think), it was never seen on-screen.

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Crook
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Post by Crook » Sat May 16, 2009 11:32 pm

Redone the ship and begun some initial texturing.

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CnlPepper
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Post by CnlPepper » Sun May 17, 2009 1:32 am

That looks a lot better, awsome infact. Just one thing, I thought the rear guns would be on a turret of some sort, otherwise how could the pilot possibly aim them? Something like this looking from the back (sorry for the crap diagram):

Image

Grey is back of ship, red guns, blue turret.

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Post by Crook » Sun May 17, 2009 12:08 pm

You know I thought about that. At first I thought that you wouldn't want a turret - firing it would push your ship around - so it comes down to a choice - poor handling or poor aiming? The increased mass of the ship might reduce the turning force from the weapons, but I think it makes more sense to have some kind of rotating turret as well. It doesn't give you much cover on top but if you are a bomber I suspect you'd plan to be above any potential targets anyway.

I may model in a swivel turret there. It makes the rear just that little bit more interesting. I also think that this is a flaw with the fury weapons generally. I'm cooking up an idea for a new Fury design as I model this one, based loosely on the Apache chopper with a swivel turret in the nose rather than the fixed guns of a standard Fury. Some kind of recoilless gun would be mounted there.
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Post by CnlPepper » Sun May 17, 2009 12:46 pm

I would expect the pulse cannons' recoil to be tiny relative to the mass of the fury. I believe the pulse cannons are ment to be a form of plasma cannon.

Provided the gun barrels are sufficiently past the back of the fury and the turret is tall enough (or the back of the fury has an angle section cut out to give a sight line) you could get a 20-30 degree up angle. It would be enough to deal with chasing fighters.

I'm suprised Tim didn't put more guns on the badger tbh, its ment to be a heavy fury! The 2 seater fury in season 1 has 6-8 guns/missiles strapped on its wings. It also appears to have a rotationg apache like gun on the bottom. I think if I added Tim's version to the mod I'd definately add a set of heavier guns in a pod on the wings.

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Post by Reverend » Sun May 17, 2009 2:19 pm

Actually, looking at this it looks like there was supposed to be an additional missile rack/turret on the tail section. Perhaps that was meant for fighter-to-fighter rear defence and the aft pulse cannons were intended more for strafing runs or a anti-missile/pulse weapon interceptors?

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