EA ship work-in-progress

Babylon 5 mod for Homeworld 2
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Le Sun Tzu
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EA ship work-in-progress

Post by Le Sun Tzu » Fri Nov 23, 2007 2:02 am

I'm currently making a HW2-friendly version of the Nike/Orion battlecruiser (from the EFNI concept and with Kurin's high-poly mesh as a reference). If you don't have it already and if you like it, I'd be happy to contribute it. It is still a work-in-progress (mainly sticking the 30+ turrets and doing some textures), here is a screenshot:
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And a couple to show the door bay animation:
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The base model is around 1400 polys and approx 3600 with the goblins.

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Post by Zeelich » Fri Nov 23, 2007 3:01 am

Not bad. Although the textures could use some work. What's the poly count?
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maxdamage
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Post by maxdamage » Fri Nov 23, 2007 10:25 pm

Zeelich wrote:What's the poly count?
He said its about 3600 polys.Can't wait to see it when it is finally finished. :D

:Max:

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FendeR
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Post by FendeR » Sat Nov 24, 2007 12:06 am

IMO it could be a great command ship. Sort of flag ship of a fleet.:)

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Post by Le Sun Tzu » Sat Nov 24, 2007 2:04 am

The original Efni concept is a battlecruiser in the old meaning: a fast stand-alone cruiser with the weapon payload of a battleship, designed to be a match for any capital ship, but rather specialised in that. It is about the same size of an Omega, but with a slimmer shape, more weapons and better acceleration. It carries much less fighters (24) and is operated by a reduced crew. Last, it's supposed to be very expensive.

That is for the original concept. Of course its role must make sense in the mod game play.

I'll post update pics when I finish the turret grid.

Btw do you typically use a badge for the EA logo and nameplates or do you use a mesh/subsystem?

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Post by Zeelich » Sat Nov 24, 2007 5:47 am

He did too. Sorry, didn't see that last line of text. Thanks Max. :) Hmmm, maybe you could add a little bit more detail? Goblins I mean, the basic shape looks really good. Then again, maybe I should just shut-up and what for the turrets to go on. :D

I've been thinking about making it a badge. Just one more thing I haven't had a chance to do. Looking forward to more screenies.
Image
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Post by Le Sun Tzu » Sat Nov 24, 2007 2:22 pm

Just a little picture to see the EA logo (badge), the name plate (subsystem) and a few of the CIWS turrets:
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Re textures, the warlock-style armor is a tileable pattern used on each plate. So it cannot be detailed as is. I'll do my best with the other parts like the sensor boom and the bay.

Edit: a few screenies with the untextured turrets
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Post by Le Sun Tzu » Thu Nov 29, 2007 9:56 pm

Update:
The sensor boom is textured and so are the fins. Things went slowly as I had to remodel the panels to get them right without killing the polycount. I hope they are better now.
Image
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Image

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Post by FendeR » Thu Nov 29, 2007 11:00 pm

Me like:dthumbs:

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TheOneNamedViper
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Post by TheOneNamedViper » Thu Nov 29, 2007 11:24 pm

Nice model and design. I've never seen Warlock style armor textures done realistically though, they always tend to break the suspension of disbelief for me due to the panels being a bit too obvious as polygons for some reason.

Trying my hand at some constructive criticism, might I suggest you try polygonally beveling them? If my calculations are correct, this should only add about 8 polygons per square panel.
Softening those sharp edges should do a lot for the realistic look of the model.

If that works, try doing the same on the front end of the model. Looks a bit dull as is.

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