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The Gaming Union • View topic - Homeworld2: Babylon 5 Features, Hopes, Dreams.

Homeworld2: Babylon 5 Features, Hopes, Dreams.

Babylon 5 mod for Homeworld 2
<small>» <a href="http://hw2b5.thegamingunion.co.uk">Website</a></small>

Moderator: Zeelich

Postby CnlPepper » Sun Nov 09, 2008 2:20 pm

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Excellant

Postby MarkAntony » Thu Nov 13, 2008 1:48 pm

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Postby TheOneNamedViper » Thu Nov 13, 2008 2:23 pm

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Postby Rive » Sun Nov 23, 2008 12:37 pm

When I tested it seemed like nine fighters per squadron would be the maximum allowed by the engine.
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Omega X and Shadow ships

Postby Steiner X » Mon Jun 29, 2009 12:59 pm

The reason I got Homeworld 2 was because of this mod, it is splendid!

I look forward to seeing/experiencing future developments.

How do I get the Omega X and Shadow ships when playing EA?

Great and stunning work, thanks!
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Postby TheOneNamedViper » Mon Jun 29, 2009 2:32 pm

Hello Steiner X.

It's always nice to greet new fans of the mod. The answer to your question can be found in the "how to play the mod" thread, .

Have fun playing the mod.
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Thanks for the mod info!

Postby Steiner X » Fri Jul 10, 2009 4:49 pm

Wow! The models are gorgeous!

I love to see them in Sins of a Solar Empire, too!

No-one has come close to producing something as special as B5 WWE in Sins.

There's some work in progress:



Your models would certainly breathe life in this budding mod ...

Thanks so much for your time and effort in producing this mod!
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Great work so far!

Postby Cj2063 » Tue Aug 25, 2009 4:33 pm

Hey guy would just like to say great work with the mod so far, the models look really good, weapons are impressive and i really like the whole jumping in effect.

I appreciate stil bit of work to do, models, gameplay and of course balancing but even playing this unfinished version has been a real pleasure.

I got to be honest i have no negative thoughts about the mod atm, other than minor balancing issues that arent worth raising at this point in the development of the mod.

Just thought id voice my appreciation and make you guys realise how greatful we all are for your hard work. Thanks.
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Postby TheOneNamedViper » Tue Aug 25, 2009 6:12 pm

Thanks for the feedback. It's always nice to see people enjoying the work we put out.
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question

Postby Cj2063 » Thu Aug 27, 2009 12:00 am

hi, i know the mod isnt finished but been looking around the current version im playing with atm and messing about and the question of weapon power and range came up, just curious how u came about these current weapons range and power figures.

Babylon 5 is one of those shows where one minute u see a ship last ages in battle against a certain ship, then in the next show the same ship comes out a jump gate and fires one shot and blows it up, just curious how u came up with it? Just show bases, watching and deciding or what? c
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