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The Gaming Union • View topic - Homeworld2: Babylon 5 Features, Hopes, Dreams.

Homeworld2: Babylon 5 Features, Hopes, Dreams.

Babylon 5 mod for Homeworld 2
<small>» <a href="http://hw2b5.thegamingunion.co.uk">Website</a></small>

Moderator: Zeelich

Postby Zeelich » Wed Jan 23, 2008 1:33 pm

Control points need to be able to dock ships and fire weapons. I couldn't get asteroids to do either. Otherwise I'd be using shuttles/transports to gather manpower from them and return it to your command ship.

"You WILL respect my authority!" - Eric Cartman
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Postby Reverend » Tue Sep 02, 2008 3:24 am

Just a thought (and forvive me if this has already been discussed) but what if some control points on the map were Jumpgates? Then controlling these points would be the only way of calling in certain ships from hyperspace. Sort of like the Relics in Dawn of War.

Great mod btw, I only downloaded I yesterday and even at this early stage it's plenty of fun! Wish I had the skills to help out, but it looks like you're already set in the 2D graphics department. ;)
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Postby CnlPepper » Tue Sep 02, 2008 4:05 am

We have research points which you need to capture to be able to build certain ships. The centre of the Jupiter map is a research point for instance. In the future we'll probably put an object at the point to represent it eg a damaged shadow ship embedded in an asteroid or pieces of a vorlon ship.
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Postby Reverend » Tue Sep 02, 2008 4:28 am

That would certainly make sense for getting the Omega-X and white star (or the Shadow Hybrid from Crusade?) but I wonder it it would make the game more of a challenge to make a player dependent on jumpgates as a means of getting standard capital ships, or to make them quicker to "build"?
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Postby mr morden » Sun Sep 07, 2008 12:22 pm

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Postby UMKA01 » Sat Sep 13, 2008 1:31 pm

Hi:-)
I only today have created the name and I do not know English. I use a translation program. The sense of the text can be not clear partially. Excuse. I wish to ask developers of it a fashion
1. How many ðàññ there will be in release a fashion?
2. About realism and balance of the ships in a fashion. The balance of the ships is not similar to a parity of forces in a serial Babylon 5. Sharlin more poorly Warloka, Îmega-X is stronger than a cruiser of shadows.
3. Accuracy of shots of the pulse weapon of the ships. When the pulse gun shoots, it shoots with accuracy 100. In a serial Babylon 5 it is visible, that plasma often passs by the purpose. It is well visible, when Babylon 5 has destroyed ship Centavrian. From 10 impulses 5 have not hit the mark. In a fashion of such effect is not present. The ships shoot with surprising accuracy. It will be corrected??
4. The large ships fire from the main guns on èññòðåáèòåëÿì. And it is similar to shooting from a gun on sparrows. The main calibre serves for fight with the large ships, instead of for fight with the small ships. I think it will correct. 5. What role in release a fashion will be carried out with such units as shuttle?
6. Why Minbari the base has no weapon?
7. Speed of construction of the ships and studying of improvements will be changed?
In advance thanks. You do good business. Good fellows:p :D :D :D
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Postby FendeR » Sat Sep 13, 2008 3:00 pm

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great job guys, just a few comments/questions

Postby Inadm3 » Sun Nov 09, 2008 12:00 am

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Postby TheOneNamedViper » Sun Nov 09, 2008 2:45 am

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alternative solutions to micro managing fighters

Postby Inadm3 » Sun Nov 09, 2008 9:34 am

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