Major change to the mod

Wing Commander mod for Nexus

Moderators: Chevieblazer, Sarty

Chevieblazer
Posts: 1357
Joined: Tue Jan 08, 2002 1:00 pm
Location: Gateway Station, Heaven's Gate System

Major change to the mod

Post by Chevieblazer » Tue Nov 15, 2005 12:36 pm

i've been thinking about this for a long time. the problem is that the original storyline i wrote, and which is the main reason this mod exists, does not really fit into the kilrathi war scenario. so i have decided to depart from the wing commander 1 timeframe and create as totally new one.

the mod is now called "Wing Commander:Messia" and is set in the year 4013, when the confederation forward colonies in the far side of the Andromader wormhole get under attack...

WC:ME still has strong visual adherence to wc1 and 2 and will feature weapon systems quite similar to those from the early wc games (though you can expect the tachyon cannon to crop up eventually)
You stop that!You scare my chicken!(Wing Commander)

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Sarty
Posts: 50
Joined: Mon Aug 08, 2005 12:00 pm
Location: Hudson, MA

Post by Sarty » Tue Nov 15, 2005 12:39 pm

Alrighty, I love your designs for Confed and I'm anxious to see your new race designs. We are going to have to revamp the tacticstypes, but all the other configs should be fine.

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