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The Gaming Union • View topic - [C6 Setup] Mod Help Request

[C6 Setup] Mod Help Request

A 2D turn based stratgey simulator to be played in conjuction with SWFA

Moderators: nickersonm, insecttoid3, Corran_Horn

Postby nickersonm » Sat Jul 19, 2003 11:30 pm

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Postby Del » Sat Jul 19, 2003 11:50 pm

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Postby Pos_21 » Sun Jul 20, 2003 2:47 am

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Postby Del » Sun Jul 20, 2003 3:15 am

Beh most of that stuff can be done in a dedicated day, well unless you want remexes but I think I can do a good part of it tommorow or monday, need some time to get re-accustomed.

Edit: oh [swear word] I have to get my copy of HW back first [lots of swear words].

[size="1"][ 20. July 2003, 03:16 AM: Message edited by: Del ][/size]
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Postby Pos_21 » Sun Jul 20, 2003 3:33 am

[img]tongue.gif[/img]

i want to learn it... tis a nice skill to have imho

[EDIT: :eek: :eek: :eek: wow, that stuff looks unduely complicated and throughly unintuitive... del, you want it, you got it :rolleyes: ]

[size="1"][ 20. July 2003, 04:05 AM: Message edited by: Pos_21 ][/size]
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Postby Lama Su » Sun Jul 20, 2003 2:49 pm

That's right pos ... if u all want to get this work finally done 'til end of sumer vacation , you'll have too learn how to help u !
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Postby Turgidson » Sun Jul 20, 2003 4:49 pm

I'd propose that RP/RB people take RP/RB ships in priority, whereas IM/IP people take IM/IP ships in priority. That'll allow people not to "purposely" design a few weaknesses in the design, and also allow the "engineers" of each team to "optimise" ships for their needs, but still according to the rules (that is, no unbalanced mexing).
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Postby Del » Sun Jul 20, 2003 7:02 pm

I disagree entirely. You totally missed the point Turg but go see in the other topic I won't post it twice.

[size="1"][ 20. July 2003, 07:25 PM: Message edited by: Del ][/size]
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Postby Turgidson » Mon Jul 21, 2003 12:06 am

Del, strangely, I remember you posted exactly the contrary (but that's hard to proove, I didn't save the topic). Besides, if you say that RPs players shouldn't have a say at RP ships, then I don't see why IMs players should mex RP ships.
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Postby Del » Mon Jul 21, 2003 1:33 am

Turgidson strangely I wasn't referring to the same point.


WOH hold on there, the one who does the .shp isn't the one who determines it as far as I know.

[size="1"][ 21. July 2003, 01:34 AM: Message edited by: Del ][/size]
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