Gal Sim is now playable and testable

A 2D turn based stratgey simulator to be played in conjuction with SWFA

Moderators: nickersonm, insecttoid3, Corran_Horn

Big Hed
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Post by Big Hed » Thu Nov 20, 2003 7:15 am

Well I got the latest jre, Ill try a reinstall though and if that doesnt work ill send you an email

well fortunatley the reinstall worked but I just realized I dont have an account [img]tongue.gif[/img]

[ 20. November 2003, 06:26 AM: Message edited by: Big Hed ]

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CurseUppl
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Post by CurseUppl » Thu Nov 20, 2003 12:17 pm

Same :D

Bern
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Post by Bern » Thu Nov 20, 2003 1:18 pm

Big Hed and Cursuppl, send me an email at mark.berneti@bellsouth.com with your requested username and password and I will add you in ASAP.

[img]smile.gif[/img]

Kyp678
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Joined: Thu Jul 12, 2001 12:00 am

Post by Kyp678 » Thu Nov 20, 2003 10:18 pm

Yeah, I just realized the java install I was being linked to in yahoo/google searches wasn't the latest but that's all fixed now. Email's sent.

Turgidson
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Post by Turgidson » Thu Nov 20, 2003 11:34 pm

Won't have time to test it alas (will soon move -> no internet for undefined time).

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Pos_21
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Post by Pos_21 » Fri Nov 21, 2003 3:33 am

Mail Sent :D

Big Hed
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Post by Big Hed » Sat Nov 22, 2003 3:38 pm

mail sent bern! [img]smile.gif[/img]

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CurseUppl
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Post by CurseUppl » Sun Nov 23, 2003 6:10 am

I understand the basics of this game, but lag is a killer, it confuses so much when rotating camera, is it possible to get it to rotate smoothly

Kyp678
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Post by Kyp678 » Sun Nov 23, 2003 8:25 am

It's not lag, I'm gettin the same thing in the app with mine. Rotating camera angles are sluggish, and figuring out the 3d plane can be quite fun as well. Now to see how the battle stuff works in a turn or two ;)

Bern
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Post by Bern » Sun Nov 23, 2003 6:00 pm

the more stuff that is close to the camera, i.e. our little melee, the more sluggish it will be.

I am working on ways to have it paint quicker but if you can just bear with it for now.

I may put in detail options, like "no stars" or have it only draw out stuff that is really close to the camera angle.

Its a beta and Im trying to figure ways to make it go faster.

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