Gal Sim is now playable and testable

A 2D turn based stratgey simulator to be played in conjuction with SWFA

Moderators: nickersonm, insecttoid3, Corran_Horn

Bern
Junior Member
Posts: 1789
Joined: Thu Jan 04, 2001 1:00 am
Location: Newnan, GA, USA
Contact:

Post by Bern » Fri Nov 14, 2003 4:54 am

It is a very first level beta of the game.

what you can do.

- give orders to ships to move
- give orders to ships to hyperjump
- target ships
- detect ships
- a working turn doer
- lots of other stuff
- right click menus

lets show a little story...

first OH NO! your star destroyer is being chased by two evil star destroyers. RUN!!!!
Image

what will you do? Well you can give your ship the order to ATTACK! of course.

Three order types: JUMP, MOVE, ATTACK. Attack is a general order type that means prosecute any targets in range. the sim will actually move the ship towards enemy targets.
Image

which targets should it go for? you can choose three different target types. Your ship will attempt to aim at and shoot at the types of targets in order in MOVE mode and will actually move toward the highest priority target in ATTACK mode.

After the turn is run, here is the result. Aha! your ship is turning to attack. yay!
Image

At any time you can inspect your ship to see vital characteristics, like hull and shield (goody, no damage yet Image )
Image

Finally after a couple of turns the ships are in range and start to exchange fire.

EACH WEAPON targets independently following the priorities youve already established. each weapon has an ARC they can aim at, a SPEED at which they can turn to bear on an enemy, a RANGE.

during the turn process is when your weapons fire and you can see WHICH weapons are engaging by looking at a special mode.
Image

The game is now able to handle real ppl playing. it will be a real simplistic little scenario. Ill place you and your ships out there and you move around, get acquainted withthe interface and try to kill everyone else.

right now all i have is one ship, the ISD, and it doesnt even have all its weapons (just 6). I NEED help with ppl designing ships and weapon stats. There are example files in the zip that you guys can use as a base. I will try to post some more threads teaching yall how to do it.

Also i cut down the number of lines for the ISD and its alot better now. We need fighters support ships, heck anything you come up with.

just contact me if you want to play. youll have to load the game. For emailing me, please use mark.berneti@bellsouth.com, its the only email i can access during the day. Also i have limited internet access at work so email is really it.

I am really proud of what ive put together so far, but there is alot more for me to do, but i wanted something playable for you guys as soon as possible. i think we have it. but really we need ships, ships, and more ships, and specs generated so that everyone isnt running around in 6 gun star destroyers.
Bern<P> <IMG SRC="http://www.tgu.org.uk/users/evr/images/gmsig.jpg">
<A HREF="http://www.thegamingunion.com/users/adam/evrdatabase" TARGET=_blank>Empire vs Republic Strategic Sim</A>

Bern
Junior Member
Posts: 1789
Joined: Thu Jan 04, 2001 1:00 am
Location: Newnan, GA, USA
Contact:

Post by Bern » Fri Nov 14, 2003 5:00 am


User avatar
insecttoid3
Posts: 1196
Joined: Tue Jun 05, 2001 12:00 pm
Location: From: From: From: From: From: From: From: From:
Contact:

Post by insecttoid3 » Fri Nov 14, 2003 2:20 pm

ooooooh


ill have to look after school

Bern
Junior Member
Posts: 1789
Joined: Thu Jan 04, 2001 1:00 am
Location: Newnan, GA, USA
Contact:

Post by Bern » Sat Nov 15, 2003 5:26 am

got one user. thanx chariot.

he helped me work out a few bugs.

newest zip is on site: http://www.tgu.org.uk/users/evr/gs.zip

- upon logging in, use Tripod as Server

[ 15. November 2003, 04:27 AM: Message edited by: Bern ]

Lama Su
Posts: 1083
Joined: Tue Jan 28, 2003 1:00 am
Location: Somewhere you don\'t want to know ... Believe me !

Post by Lama Su » Sat Nov 15, 2003 5:06 pm

hi peeps
it looks fun and a lot more well designed than Old EvR

nice work berny

Big Hed
Posts: 1313
Joined: Tue Sep 17, 2002 12:00 am
Location: Singapore

Post by Big Hed » Sat Nov 15, 2003 6:08 pm

Nice job bern! I'll probably have a look at it in the next 24 hours [img]smile.gif[/img]

User avatar
CurseUppl
Posts: 2622
Joined: Wed Nov 06, 2002 1:00 am
Location: Denmark
Contact:

Post by CurseUppl » Sun Nov 16, 2003 3:51 am

Looks sweet, ill have a look at it to [img]smile.gif[/img]

Bern
Junior Member
Posts: 1789
Joined: Thu Jan 04, 2001 1:00 am
Location: Newnan, GA, USA
Contact:

Post by Bern » Sun Nov 16, 2003 8:53 am

update:

worked pretty late friday night with Chariot and nickersonm to work out some bugs.

i had a couple of bugs to fix and some features requested.

i will be adding them in saturday and sunday and by sunday pm will be putting out new zip and signing up more ppl

Thanks for your patience

Big Hed
Posts: 1313
Joined: Tue Sep 17, 2002 12:00 am
Location: Singapore

Post by Big Hed » Mon Nov 17, 2003 9:32 am

lol im not having much luck with galsim still wont startup [img]tongue.gif[/img] probably something with my comp though

Bern
Junior Member
Posts: 1789
Joined: Thu Jan 04, 2001 1:00 am
Location: Newnan, GA, USA
Contact:

Post by Bern » Tue Nov 18, 2003 5:57 am

Big Hed - need a little more data then "it wont startup". email me with the info at markb50k@aol.com and mark.berneti@bellsouth.com and Ill try to help you out. Nickerson could probably help out also. Key is to get the latest jre at the link in the other post.

I have released a new zip with some new features, so please get it.

I had to do a somewhat major change to how I track locations, so Nick and Chariot, you need to get the new zip, and delete both your database and your username.cfg file.

I will be adding the users of the other couple of folks first thing tomorrow. The server is up so chariot and nick you can mess around with the new zip.

email me with any questions. Ill play the turns by ear. Email me saying youve done your stuff and ill advance the turn. This is just to keep things moving, and to help weed out errors.

Remember the purpose of all this is to discover errors.

[ 18. November 2003, 04:57 AM: Message edited by: Bern ]

Post Reply

Return to “Empire vs Republic”