HW2 Mappack finished!

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maxdamage
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Post by maxdamage » Tue Dec 30, 2003 3:17 am

Heres a pic from one of the maps:
Image


maxdamage. :D

[ 02. February 2004, 10:59 PM: Message edited by: maxdamage ]
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maxdamage
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Post by maxdamage » Mon Feb 02, 2004 11:50 pm

Here's a experimental mappack:
http://www.thegamingunion.co.uk/users/f ... 2_maps.zip and the mappack finally.
http://www.thegamingunion.co.uk/users/f ... packv2.zip

Do not dowload the maxdamagehw2 mappack as there is a newer version 2 post down!

enjoy.

maxdamage.

Use the experimental mappack with caution with regards to the 2p_hypertest.level map.I would like to thank Commander Metalvenom and Skeeter for use of their maps so I can study them and understand how they work! [img]smile.gif[/img]

[ 04. February 2004, 11:01 PM: Message edited by: maxdamage ]

Commander Metalvenom
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Post by Commander Metalvenom » Tue Feb 03, 2004 5:09 pm

very nice dude:)
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maxdamage
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Post by maxdamage » Wed Feb 04, 2004 12:00 am

Sorry about this but an error in the keeper capture map.The one group of Mover isn't assigned the proper team and therefore whoever starts in start position 1 will have all the movers but I've fixed it.

Very sorry about that :( .Heres the updated mappack.
http://www.thegamingunion.co.uk/users/f ... packv3.zip

maxdamage.

[ 03. February 2004, 11:06 PM: Message edited by: maxdamage ]

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maxdamage
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Post by maxdamage » Mon Feb 16, 2004 11:33 pm

Heres the final version of the mappack:
http://www.thegamingunion.co.uk/users/f ... _final.zip
Heres some info on making maps:
All the .fda music files in the HW2music.big file in the animatics section works as music for maps. These eg. (setDefaultMusic("Data:sound/music/animatic/a02_03") are very useless as they are only played once as far as I know,also under the nis section as well and finally the staging section,they seem to be continous and nice sounding(like the battle tracks)!

The thumbnails work only in the same files as the custom maps go.

maxdamage.

No one is to use my maps as a base nor any ideas from my maps can be copied and used in another map!Only look at how I created these maps and thats all!The m13_balcora_gate sp map that I converted to a mp map doesn't contain balcora gate in the decripted .level file.I don't know why and I doubt it is due to LuaDC by Age2uN?

[ 17. February 2004, 02:39 AM: Message edited by: maxdamage ]

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maxdamage
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Post by maxdamage » Tue Mar 02, 2004 11:53 pm

Heres a new mappack:
http://www.thegamingunion.co.uk/users/f ... ack2v1.zip

maxdamage.

[ 02. March 2004, 11:03 PM: Message edited by: maxdamage ]

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