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The Gaming Union • View topic - HW2 Mappack finished!

HW2 Mappack finished!

Moderators: Meurig, Spooky, Crook, Thursday

Postby maxdamage » Tue Dec 30, 2003 3:17 am

Heres a pic from one of the maps:
Image


maxdamage. :D

[size="1"][ 02. February 2004, 10:59 PM: Message edited by: maxdamage ][/size]
Image [url=http://www.nfsplanet.com/en/nfsc/showcase/author/10916/
]NFS:C[/URL]
"Now witness the firepower of this fully armed and operational battle-station"- Emperor Palpatine in the Star Wars movie Star Wars Episode 6:Return of the Jedi!
"I was elected to lead not read!" by Pres.Schwarzenegger in The Simpsons :The movie!
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Postby maxdamage » Mon Feb 02, 2004 11:50 pm

Here's a experimental mappack:
and the mappack finally.


Do not dowload the maxdamagehw2 mappack as there is a newer version 2 post down!

enjoy.

maxdamage.

Use the experimental mappack with caution with regards to the 2p_hypertest.level map.I would like to thank Commander Metalvenom and Skeeter for use of their maps so I can study them and understand how they work! [img]smile.gif[/img]

[size="1"][ 04. February 2004, 11:01 PM: Message edited by: maxdamage ][/size]
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Postby Commander Metalvenom » Tue Feb 03, 2004 5:09 pm

very nice dude:)
Everything PC Space Game

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Postby maxdamage » Wed Feb 04, 2004 12:00 am

Sorry about this but an error in the keeper capture map.The one group of Mover isn't assigned the proper team and therefore whoever starts in start position 1 will have all the movers but I've fixed it.

Very sorry about that :( .Heres the updated mappack.


maxdamage.

[size="1"][ 03. February 2004, 11:06 PM: Message edited by: maxdamage ][/size]
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Postby maxdamage » Mon Feb 16, 2004 11:33 pm

Heres the final version of the mappack:

Heres some info on making maps:
All the .fda music files in the HW2music.big file in the animatics section works as music for maps. These eg. (setDefaultMusic("Data:sound/music/animatic/a02_03") are very useless as they are only played once as far as I know,also under the nis section as well and finally the staging section,they seem to be continous and nice sounding(like the battle tracks)!

The thumbnails work only in the same files as the custom maps go.

maxdamage.

No one is to use my maps as a base nor any ideas from my maps can be copied and used in another map!Only look at how I created these maps and thats all!The m13_balcora_gate sp map that I converted to a mp map doesn't contain balcora gate in the decripted .level file.I don't know why and I doubt it is due to LuaDC by Age2uN?

[size="1"][ 17. February 2004, 02:39 AM: Message edited by: maxdamage ][/size]
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Postby maxdamage » Tue Mar 02, 2004 11:53 pm

Heres a new mappack:


maxdamage.

[size="1"][ 02. March 2004, 11:03 PM: Message edited by: maxdamage ][/size]
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