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The Gaming Union • View topic - new map

new map

Moderators: Meurig, Spooky, Crook, Thursday

Postby Darth1o9 » Sun Jan 04, 2004 3:48 am

yeah but.....
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Postby maxdamage » Tue Jan 06, 2004 1:10 am

I'm busy using Metalvenom's COI map as a base and learning from it and adding items to it.

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Postby Skeeter » Tue Jan 06, 2004 11:12 am

Hey maxdamage i think cnlpepper made a balcora gate map/mod where it uses them as hypergates or somit, bit like cataclysm gates. It's at relic forums at hw2 tanis shipyards/completed mods, i think.
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Postby maxdamage » Wed Jan 07, 2004 1:40 am

Here is a map in beta testing.
I used Metalvenom's COI map and added stuff to it to see what would happen.

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Sorry about using your map metalvenom :( .

[size="1"][ 07. January 2004, 12:44 AM: Message edited by: maxdamage ][/size]
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Postby Commander Metalvenom » Wed Jan 07, 2004 6:09 pm

its ok dude,feel free to use any of my maps as a learning format:)
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Postby maxdamage » Thu Jan 15, 2004 2:59 am

Heres a couple of maps that are in beta phase you can try them.Thanks to Metalvenom and Skeeter
I added this code to the 2p_keepeer_capture map for the weapon effect but it doesn't cause HW2 to crash but it doesn't load into the map.
addWeapon("kpr_focusedsheildgenerator", {0, 0, 0}, 100, 0, 0, 0, 0) and
addNis("nis08", {0, 0, 0}, 100, 0, 0, 0, 0)
is there a tutorial or a programe to creat HW2maps?
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Postby Skeeter » Thu Jan 15, 2004 11:23 am

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Postby maxdamage » Tue Jan 20, 2004 12:19 am

Thanks. [img]smile.gif[/img] [img]smile.gif[/img]

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Postby maxdamage » Mon Jan 26, 2004 11:30 pm

Keep an eye out for this post as next week I'll have my map pack finished which I'll put the link for the mappack to be downloaded!There are 4 maps and all will be done by hand and not by missionboy due to the fact that if I have any problems I know what has to be fixed immediately.
I'm moving my post to a new topic which is called HW2 mappack in production.

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Whoops, :eek: sorry about that.:(It can be found at HW2 mappack finished!

[size="1"][ 25. February 2004, 12:26 AM: Message edited by: maxdamage ][/size]
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Postby RL~Assassin~ » Tue Feb 24, 2004 6:19 am

nope
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