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The Gaming Union • View topic - Torpedos and Phasers

Torpedos and Phasers

The HW:Trek guys take on HW:2!

Moderators: TheStressPuppy, Dolphoenix, Dasher42

Postby Skeeter » Thu Oct 30, 2003 5:22 pm

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Postby bones_of_the_many » Thu Oct 30, 2003 7:42 pm

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Postby TheStressPuppy » Fri Oct 31, 2003 1:53 am

judging by the way the weapon fx start on the dreadnaught cannon and sajuuk i think a tng phaser strip effect would be very possible. has anyone been able to dig into the fx yet?

[size="1"][ 31. October 2003, 01:01 AM: Message edited by: TheStressPuppy ][/size]
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Postby Necro-99 » Mon Nov 10, 2003 4:36 pm

Here's a dumb question: In HW1/2, are all ion-beams the same, or can the damage vary by ship type?

For example, is a Nova's phaser as powerful as a Galaxy's phaser? If that's the case, than having one beam per phaser-strip (as it seems to be in the show) would really hamper a ship like the Galaxy, who would lose 4 beam weapons.

I kinda like the current set-up, where the Galaxy can fire on 7 targets at once, or train 3 or 4 beams on one target. Maybe you could simply break up the strip into 3 smaller ones. That's the way the Ambassador-class is, and it makes more sense to me, from a redundancy-standpoint.
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Postby TheStressPuppy » Tue Nov 11, 2003 2:42 pm

Each of the ships weapons are scripted per ship. Example: (these are not actual ship stats, just using to explain scripting)

A galaxy can have a number of ion cannons (phasers) set to do 10 points per second of damage with a fire time set to 3 seconds 10x3=30 points total per shot. You can also have the same weapon type but with different damage totals. Like the foward phasers set to 30, but aft phasers set to a weaker value like 15. This is all done on a per ship basis according to our best interpretation of the ships stats
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Postby NightsRaven » Wed Nov 12, 2003 3:21 am

... isn't it on a per-weapon-type basis? Each type of weapon is assigned damage, etc. Then, ships can be given that weapon, which retains those characteristics?

[size="1"][ 12. November 2003, 02:22 AM: Message edited by: NightsRaven ][/size]
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Postby TheOneNamedViper » Wed Nov 12, 2003 5:02 pm

Nope, only the graphic is shared between ships; damage, firetime and firing arcs are defined directly in the .shp and .mex files associated with the ship in question.
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Postby Skeeter » Wed Nov 12, 2003 5:25 pm

I have no idea about this but i was woundering. Do you think that the way relic made hw2 like all scripts and all that and the way hw2 ships don't have slots now would they be the same for weapons? I mean is there only so many weapons or can u make as many new weapons as you like and have say a new weapon for each ship if you so wanted?
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Postby TheOneNamedViper » Thu Nov 13, 2003 2:01 am

Why wouldn't you be able to do that? We're already doing it in HW, granted within certain limits. ;)
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Postby TheStressPuppy » Thu Nov 13, 2003 8:15 am

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