Uber-Babylon 5 FINISHED!!!

The dark nightmare in the making

Moderators: Meurig, Steelviper

Postby Crook » Tue Nov 25, 2003 2:28 pm

Nice job there, very detailed. What would the final polycount be for the game model again?

And on that note, not seen yo uaround ICQ for awhile, and I have a cheeky question to ask you...
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Postby BlackBird » Thu Nov 27, 2003 6:42 pm

:eek: SWEET!!! :eek:
<a href="http://b5coi.visupoint.com/" target="_blank"> <b>B5:COI,The Weapons Grade Powder'd WhoopAss Company</b> </a>
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Postby Rtito » Sat Nov 29, 2003 9:38 pm

OMFG :eek: !!!!!!!!
If only i could do work like that.
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Postby Bane » Sun Nov 30, 2003 11:53 am

Now your just showing off. :D
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Postby Meurig » Mon Dec 01, 2003 1:04 pm

Sorry everyone! Had my internet cut off again.

Crook, feel free to PM me, and with any luck I'll be online again from the weekend on.

I'm on the uni PCs at the moment so I cant tell you the exact polys, but its in the region of 13000.

The forward hangar just goes to the doors, the cobra bays DO have interiors, and the upper cargo bay goes back and then sidewards inside it as it did in the show, so I did it as accurately as possible. I didnt think there was much point modelling the interior of the main entrace though, its a bit small to warrant that.
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Postby Darth1o9 » Mon Dec 01, 2003 9:44 pm

what about turrest ;) but that looks damn good
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Postby Messiah » Sat Dec 20, 2003 6:04 pm

Niceness! Been away for a while, and come back to see this what joy. [img]smile.gif[/img]
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