Lambda Class Shuttle WIP Pics!

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Zeelich
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Post by Zeelich » Mon Jan 17, 2005 4:39 am

High. Image Around 2800, probably higher.

EDIT: Texture update....

Image

EDIT Part 2: Another update, a minor one though....

Image

[ 17. January 2005, 04:30 PM: Message edited by: Zeelich ]
Image
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TheOneNamedViper
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Post by TheOneNamedViper » Mon Jan 17, 2005 11:39 am

Sweet. [img]smile.gif[/img]

Darth1o9
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Post by Darth1o9 » Mon Jan 17, 2005 1:33 pm

looks very pretty

Gank
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Post by Gank » Mon Jan 17, 2005 5:35 pm

ouch. textures looking good, nice to see you arent using that 3dmax one as a base ;) Would make them a bit brighter though.

Zeelich
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Post by Zeelich » Tue Jan 18, 2005 5:44 am

Yeah, that was a really bad habit I got into. Image Although I am still using it has my base texture, it's mostly invisable because of the layer effects I've put on top of it. :D

EDIT: Texture Update....

Image

Image

Image

I've made the textures a little lighter, but I'm not sure it's light enough. Oh, and the final poly count is 2912, a little high I know, but it looks really good. :D

[ 18. January 2005, 01:29 PM: Message edited by: Zeelich ]
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TheOneNamedViper
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Post by TheOneNamedViper » Tue Jan 18, 2005 2:56 pm

Nice model and textures overall, but I can't help but think that the engines should be larger. Is it just me?

Zeelich
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Post by Zeelich » Tue Jan 18, 2005 5:38 pm

You might be right, but don't forget, you'll never see them in-game, they'll be covered by the Nav-Light glows. [img]smile.gif[/img]
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TheOneNamedViper
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Post by TheOneNamedViper » Tue Jan 18, 2005 5:56 pm

That's no excuse [img]tongue.gif[/img]

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maxdamage
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Post by maxdamage » Mon Jan 24, 2005 11:18 pm

Go to this post for a Lamda shuttle that I made:
Lamda shuttle

maxdamage.

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TheOneNamedViper
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Post by TheOneNamedViper » Tue Jan 25, 2005 2:11 am

The textures leave something to be desired, to say the least. [img]tongue.gif[/img]

The engines are better than Zeelichs though. ;)

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