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The Gaming Union • View topic - Haegemonia .BMOD Extractor Tool

Haegemonia .BMOD Extractor Tool

A Babylon 5 mod for Homeworld

Moderators: Spooky, Crook, Thursday

Postby Spooky » Fri Nov 07, 2003 1:32 am

I had a quick look at the Haegemonia mesh files this evening and here is the result of some preliminary work...

Image
Image
Image

These are .OBJ files extracted from the BMOD files. The larger ships are more complex (of course!) but should not prove too hard to decipher...

The official Mod tools for Haegemonia have just been released as well BTW. [img]smile.gif[/img]

[size="1"][ 07. November 2003, 01:13 AM: Message edited by: Spooky ][/size]
<b><i><a href="http://www.b5mods.com/" target="_blank">Babylon 5: The Great Wars</a> and <a href="http://www.tgu.org.uk/users/saab/saab/saabhome.htm" target="_blank">Space: Above and Beyond</a>
Mods for Homeworld. GW Mod and Forums kindly hosted by <a href="http://www.tgu.org.uk/" target="_blank">The Gaming Union</a></b></i>
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Postby Rtito » Fri Nov 07, 2003 1:41 am

What you doing?
And if you say your making a B5 mod for Haeg then i will say this. You have just become my god and i would be honord to follow in your footsteps and maby one day become as good as you are at moding.
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Postby TheStressPuppy » Fri Nov 07, 2003 1:52 pm

and who said we only mod homeworld :D Nice work! i will be watching with great interest. (along with the ORB Pod viewer)
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Postby Spooky » Sat Nov 08, 2003 12:27 am

Here are a few more of the simple meshes:

Image
Image
Image

These are the simplest files to work out the format for. I am starting on the more complicated ones such as the BattleCruiser now... [img]smile.gif[/img]

[size="1"][ 07. November 2003, 11:28 PM: Message edited by: Spooky ][/size]
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Postby Chevieblazer » Sat Nov 08, 2003 11:03 am

that last one looks like the ship from the intro!!
i never found it ingame, or is this from the solon heritage addon?
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Postby Akalamanaia » Sat Nov 08, 2003 1:08 pm

Spooky i wonder how you can do Tools for about 3 diffrent games same time..
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Postby Sigma957 » Sun Nov 09, 2003 6:44 am

Cool,Good work there Spooky.
Member of<a href="http://www.3dap.com/hlp/hosted/babylon/" target="_blank"> The Babylon Project</a>-Bringing Babylon 5 to freespace2
<a href="http://ifh.firstones.com/" target="_blank">Ive Found Her</a>- A Babylon5 space sim( free game at that <img border="0" title="" alt="[Smile]" src="smile.gif" /> )
"When it is time, come to this place, call our name, we will be here"-Walkers of Sigma957
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Postby Spooky » Mon Nov 10, 2003 11:16 pm

More progress - I am now reading the first chunk of the larger meshes OK (which are composed of multiple groups):

D Diplomat
Image
D Mining Base
Image

Hopefully the rest of the mesh should follow shortly. [img]smile.gif[/img]
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Postby Spooky » Wed Nov 12, 2003 2:55 am

Most of the larger ships are made up from multiple chunks. Here is an example of a multiple chunk ship successfully extracted:

Image

Nearly there now. [img]smile.gif[/img]
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Postby Rtito » Thu Nov 13, 2003 2:26 am

I am surprised by your progress you seem to do theys things quicker than any oter modders ive seen around. I give you my highest regards an keep up the good work.
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