OT: A game that SCREAMS for a B5 mod

A Babylon 5 mod for Homeworld

Moderators: Spooky, Crook, Thursday

obi_1
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Post by obi_1 » Thu Feb 03, 2005 10:54 am

it might not look that good, but its the first steps into a larger world :D

Darth1o9
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Post by Darth1o9 » Fri Feb 04, 2005 5:03 am

its a step in the right direction atleast

vists website here
forums here

Chevieblazer
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Post by Chevieblazer » Fri Feb 11, 2005 12:47 pm

the nova's mine, thank you. :D
the olympus, hyperion and nova's textures are by baldur

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maxdamage
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Post by maxdamage » Tue Feb 15, 2005 9:46 pm

Can get the MP demo to work only because theres a patch available for it.Waiting for the SP demo patch.

maxdamage.

Chevieblazer
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Post by Chevieblazer » Thu Feb 17, 2005 4:50 pm

here some more food for the eyes :D

Image

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Crook
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Post by Crook » Thu Feb 17, 2005 6:34 pm

If you want a fury and tbird you can have the ones I made for HW2...

TheStressPuppy
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Post by TheStressPuppy » Thu Feb 17, 2005 9:26 pm

Dont mind Meurig, He hates everything thats under 1,000,000 polys LOL [img]tongue.gif[/img] [img]tongue.gif[/img]

Not too bad for a start [img]smile.gif[/img] Keep it up.

Chevieblazer
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Post by Chevieblazer » Fri Feb 18, 2005 12:33 pm

thanks for the offer, crook, but i'm afraid(as funny as it sounds) that they're too high poly. while the capships in nexus go pretty high in polycounts, the fighters are around 400. if you still have the hw1t-bolt flying around somewhere, however, that might be more what we're looking for ;)

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Crook
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Post by Crook » Sat Feb 19, 2005 12:04 am

I don't think even the first tbolt I did was anywhere near 400, not by a long way [img]smile.gif[/img]

Chevieblazer
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Post by Chevieblazer » Sat Feb 19, 2005 12:46 pm

i was afraid you'd say that. you don't remember how many it had, approimately?

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