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The Gaming Union • View topic - W40K: DoW .RSH Texture Viewer/Extractor

W40K: DoW .RSH Texture Viewer/Extractor

A Babylon 5 mod for Homeworld

Moderators: Spooky, Crook, Thursday

Postby Spooky » Wed Sep 22, 2004 10:59 pm

Here is the second tool of mine for Dawn of War, a viewer/extractor for the games .RSH files:

Image

You can grab a copy from here:



Have fun [img]smile.gif[/img]

[size="1"][ 22. September 2004, 11:00 PM: Message edited by: Spooky ][/size]
<b><i><a href="http://www.b5mods.com/" target="_blank">Babylon 5: The Great Wars</a> and <a href="http://www.tgu.org.uk/users/saab/saab/saabhome.htm" target="_blank">Space: Above and Beyond</a>
Mods for Homeworld. GW Mod and Forums kindly hosted by <a href="http://www.tgu.org.uk/" target="_blank">The Gaming Union</a></b></i>
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Postby Zardalu » Sat Sep 25, 2004 10:44 pm

I haven't got the game yet.. does anyone know if this tool extracts meshes?
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Postby Spooky » Mon Sep 27, 2004 9:35 pm

Nope - .RSH files are texture files only... [img]smile.gif[/img]
<b><i><a href="http://www.b5mods.com/" target="_blank">Babylon 5: The Great Wars</a> and <a href="http://www.tgu.org.uk/users/saab/saab/saabhome.htm" target="_blank">Space: Above and Beyond</a>
Mods for Homeworld. GW Mod and Forums kindly hosted by <a href="http://www.tgu.org.uk/" target="_blank">The Gaming Union</a></b></i>
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Postby umpalumpa » Sun Apr 17, 2005 12:43 pm

i keep getting a error saying

Component 'Comdlg32.ocx' or one of its dependencies not correctly registered: a file is missing or invalid

What should i do to fix this

[size="1"][ 17. April 2005, 12:52 PM: Message edited by: umpalumpa ][/size]
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Postby Crook » Sun Apr 17, 2005 3:45 pm

vb6 runtime files maybe?
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