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The Gaming Union • View topic - Uber poly Omega

Uber poly Omega

A Babylon 5 mod for Homeworld

Moderators: Spooky, Crook, Thursday

Postby Meurig » Fri Sep 17, 2004 3:04 pm

I've been working on this the past few days, and there's a small and unimpressive tale behind it.

Basically, I wanted a new high poly Hammerhead model, since it shares lots of Omega parts, I thought, why not? :D

Whats more, if I can finish the HP Omega before I go back to university on the 25th, I intend to kitbash it into HP Omega-X, Nova, Hammerhead and also Poseidon (just to keep Spooky happy ;) ) and release it as a 5 model pack.

Though.... the model is turning out quite a bit more uber than I originally intended, the poly count shot up faster than it was meant to and is currently hovering around the 320,000 mark. I think this one MIGHT pass the million point before it's finished, and the Poseidon definately will.

Furthermore, It's customised, ie, I'm making it how I want it made, rather than doing another photocopy of the one in the show - there are plenty of those around.

Hope you like it! I'm definately having fun making it uber :D Been a while since I let myself loose on a project ;)

Still, got to be done before the 25th! So I have a deadline! :eek:





[size="1"][ 17. September 2004, 03:13 PM: Message edited by: Meurig ][/size]
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Postby Shadegrown » Fri Sep 17, 2004 3:10 pm

Impressive already.. and I bet you reach one million polygons quite fast :D
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Postby Meurig » Fri Sep 17, 2004 3:12 pm

Just a note, Nadab Goksu has already said I can use his shadow textures on the omega-x, and they're the best I've seen for lightwave, which is a definite bonus :D
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Postby hezie99 » Fri Sep 17, 2004 3:37 pm

very nice and very detailed as always
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Postby CnlPepper » Fri Sep 17, 2004 6:53 pm

Uber is the word!

How the hell do you model so quickly? Any tips!?

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Postby Meurig » Fri Sep 17, 2004 7:09 pm

My only tip would be music. If I listen to music - especially something fast paced - I work quicker, for longer periods and more consistently. But then that might only work for me?
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Postby Meurig » Fri Sep 17, 2004 10:42 pm

Update!

Inset detailing is all done on the rear neck. I haven't duplicated that for the front neck yet, but will do next. 545,000 polys now, and - in my mind - worth it, you can get in really close without seeing segmentation [img]smile.gif[/img]

There are a couple of poly errors I've noticed, I will fix them.



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Postby deathblane » Fri Sep 17, 2004 11:32 pm

You know, I loooked at the thread title, then at the author and went 'Ohh Yeahh'.

Then I actually read the thread and looked at the pictures and went 'Ohhhh Yeahhhhhh'. This will look truely brilliant (and smooth out some of those blander areas of the ageing Omega model).
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Postby Meurig » Sat Sep 18, 2004 12:10 am

Hehe, cheers deathblane :D

Front bit duplicated and rotating spindle thing done. I'm about to start on the head itself, and then the rotating section will be last.

Now at 765,000 polys :D

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Postby Zardalu » Sat Sep 18, 2004 12:44 am

Wow Meurig, that's incredible, as usual ;) . Once they are complete, do you think would you mind if I used a render of them on
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