EA Omega Model Finished!

A Babylon 5 mod for Homeworld

Moderators: Spooky, Crook, Thursday

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Gust0o
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Post by Gust0o » Mon Sep 13, 2004 5:46 am

Very nice work, am certainly appreciative of it; I think you've made it two Omegas in a row to gain my admiration [img]smile.gif[/img]

Meurig does have a point about the drive interior, though that's a minor issue of taste - all in all that's a very impressive piece of work, and entirely usable :D

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Crook
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Post by Crook » Mon Sep 13, 2004 6:05 pm

I think people are wishing this model to be perfect [img]smile.gif[/img] It's close enough.

Recently I've been working on the idea of 'If the part your building is big, use more polys' So I'd reduce some in areas like the turrets, or the slats on the main rotator then add them to the engines, front round pods and the like.

No one blames game model makers for using 6 sided cylinders and the like, but it's nice to see something almost round these days.

But for the polys, it's a great model. For HW2 (and any game with a good lodding system) the lod0 can be ridiculously high - 10k for HW2 wouldn't be a problem, as long as lod1 was'nt in the same league.

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Post by Spooky » Mon Sep 13, 2004 10:36 pm

Very nice model there [img]smile.gif[/img] I personally would like to see rounder engines as well but it is hardly essential - :D
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CnlPepper
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Post by CnlPepper » Tue Sep 14, 2004 12:30 am

Well seeing as that makes 4 people telling me to make the engine more round, I'll make a "LOD0" model ~9000 polys to smooth out the curves, this one can be considered LOD1 ;)

CnlPepper - having a bit of a rest first!

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maxdamage
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Post by maxdamage » Tue Sep 14, 2004 12:53 am

Originally posted by CnlPepper:
Well seeing as that makes 4 people telling me to make the engine more round, I'll make a "LOD0" model ~9000 polys to smooth out the curves, this one can be considered LOD1 ;)

CnlPepper - having a bit of a rest first!
It looks nice whether it has rounder engines or not! [img]smile.gif[/img]

maxdamage.

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CnlPepper
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Post by CnlPepper » Tue Sep 14, 2004 1:44 am

I've just been doing some experimentation:

If LOD1 is defined as the distance the ship is from the camera such that it fills 50% of the screen length wise, upon rotation to look down the engines (and other curved details), the segments of a 10 sided engine are practically indistinguishable even with 4xAA on.

I'll make them 10 sided adding ~190 polys to the LOD1 model.

I've just started making a higher detail model, the engine on that is 14 sided, looks nice, but that change did alone add 444 polys to the model!

I'll keep you posted.

CnlPepper - A foolish perfectionist...

[ 14. September 2004, 01:53 AM: Message edited by: CnlPepper ]

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Gust0o
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Post by Gust0o » Tue Sep 14, 2004 2:49 am

A foolish perfectionist?

And what does this say for the nature of perfection?

Ah, another time, another forum...

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Post by TipsyDragon » Tue Sep 14, 2004 3:17 pm

I need a drink...

Sigma957
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Post by Sigma957 » Thu Oct 21, 2004 3:09 am

I reckon it looks awesome. [img]smile.gif[/img]

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Gust0o
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Post by Gust0o » Fri Oct 22, 2004 10:27 am

I don't think anyone would disagree with that [img]smile.gif[/img]
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