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The Gaming Union • View topic - NOT DEAD!

NOT DEAD!

Moderator: Commander Metalvenom

Postby Chevieblazer » Tue Apr 15, 2003 12:01 pm

the girders ain't looking any better in this pic, i must admit. are you going to include the turrets(yes i know a ms can't have rotating turrets!)
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Postby Meurig » Tue Apr 15, 2003 12:30 pm

If thats the reference pic youre using, then your model is widly innacurate. I would suggest you make it accurate, as that would look a whole lot sturdier.
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Postby Sheriden » Tue Apr 15, 2003 11:50 pm

i get :
File Not Found

The requested URL was not found on this server.

when trying to view that link
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Postby Apollo 187 » Thu Apr 17, 2003 10:14 pm

i agree with m8, i would make the scaffolding thicker and all interconnected AND make the scaffolding part at least 2-3 times bigger. other than that, pretty good start, i guess Image
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Postby Sheriden » Fri Apr 18, 2003 8:40 pm

Well i just looked at that referance pic, and yeh i would advise being a LIL bit more accurate, but none the less not counting the scaffold, it looks beautiful
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Postby CanisD » Sat Apr 19, 2003 5:50 am

The Santa Maria was originally my design, but I only drew the side view a couple years ago, never got around to drawing other views. Awesome looking model! The panels above and below the engine compartment were actually were intended to angle out, in an "X" pattern, but I like what you've done with it. The background behind the design is on my website:

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"If you want to dine with the Devil, make sure to bring a long spoon!"
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Postby Unleashed » Mon Apr 21, 2003 10:16 pm

hey really nice work on the textures so far BlackBird, this is kinda my concept of the connecting bit.

Kinda specific, but I think newer EA ships should move away from scaffold type bits completely(see victory/warlock).

Image
Image
Image

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Image
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Postby Unleashed » Mon Apr 21, 2003 10:23 pm

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Postby BlackBird » Sat Apr 26, 2003 1:57 pm

Thanks for the input CanisD. now I understand why she's soo long. I think in HW she wouldn't need to carry Jumpgates. Image
The intent regarding a small & simple scaffold in the first place was to avoid high poly counts, case in point; the first SM that I made is over 5000 polies & I tried to make a realistic scaffold for it & the poly count went through the roof.
so my first objective is to minimize polies(double side polies too) as much as possible

thats an interesting concept you have there Unleashed...

I made some modifacations to the current
model & came up with a longer scaffold (one long 8 sided tube). & hopefully I'll bne able to make the Alfa layering work when I convert the textures Image+
some other minor details...

P.S. I stretched this pic(just a wee bit)for comparison purposes Image

Image
Image


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[This message has been edited by BlackBird (edited 26 April 2003).]

[This message has been edited by BlackBird (edited 26 April 2003).]

[This message has been edited by BlackBird (edited 26 April 2003).]
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Postby Commander Metalvenom » Sat Apr 26, 2003 4:33 pm

Looking good BB cant wait to some ingame pics,i think i'll hold the release till its done Image

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