B5:COI EA shiplist v0.1

Moderator: Commander Metalvenom

Commander Metalvenom
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Post by Commander Metalvenom » Thu Jun 13, 2002 6:46 pm

hello again ok ive been descusing the EA shiplist with Unleashed and this is what we have come up with so far this topic is open for suggestions

B5:Conflicts Of Interest ship list v0.1

EA shiplist

Mothership:SantaMaria

FighterClass ships

Defender: G.O.D defence platform
Scout:Starfury
Attackbomber: Thunderbolt(with missile racks)
Intercepter: Thunderbolt
Cloaked Fighter: PSI corps Starfury

Corvette Class

LightCorvette: Olympus
Heavy Corvette: EA Sagitarius missle frigate
Repair Corvette: Maint Starfury
Salvage Corvette:
Minelayer Corvette: EA Shuttle
Multigun Corvette: Triton (Heavy frigate)

Frigate Class

Assault Frigate: Triton-x (Advanced Frigate)
Ion Cannon Frigate: Omega Destroyer
Support Frigate:
Drone Frigate:
Drone:
SupportFrigate:

Destroyer Class

Standard Destroyer: Omega-x Advanced Destroyer
Missile Destroyer: EA Warlock

Heavy Cruiser Class

Carrier: EA Explorer Class
Heavy Cruiser: Victory Class Destroyer

Non-Combat Class

Resource Collector: EA Frieghter
Resource Controller:
Research Ship:
Probe:
Sensor Array:
Proximity Sensor:
Gravwell Generator:
Cryotray:
Target Drone :




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Swifty
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Post by Swifty » Thu Jun 13, 2002 8:17 pm

i like execpt for the Omega slot should go into support frig then u can dock fighters
and place a non cannon cross with a hyperion/ VCD thing in the ion frig or a nova in the assualt and the trtion x in the ion slot, also i think the SF should goto intercepotr and the raider scout be introuded as scout or the kesrtal

NapoleonGH
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Post by NapoleonGH » Thu Jun 13, 2002 10:28 pm

why dont you have the Hyperion in there?

Commander Metalvenom
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Post by Commander Metalvenom » Thu Jun 13, 2002 10:39 pm

To be quite honest i personaly am not to fond of it and we are looking for prehaps an advance version as every other b5 mod has one so there is no point really when there are plenty of varients out there Image

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Spooky
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Post by Spooky » Fri Jun 14, 2002 1:58 am

You cannot have working missiles for the Tbolt in the Attack Bomber slot. The only Fighter class ships that can fire missiles are the Defenders...

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Swifty
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Post by Swifty » Fri Jun 14, 2002 4:15 pm

ETG effect- Svk built one try asking him

Commander Metalvenom
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Post by Commander Metalvenom » Fri Jun 14, 2002 5:52 pm

Just what i was going to say ,im quite sure that a etg can be a peo format object so its just a case of making it act like a missile Image

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Spooky
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Post by Spooky » Fri Jun 14, 2002 11:47 pm

Dumbfire missiles yes - that's easy, but not REAL missiles...

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Commander Metalvenom
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Post by Commander Metalvenom » Sat Jun 15, 2002 4:38 pm

Yeah but nobody likes a fighter that pivits to fire,its either that or in the attackbomber slot let the people decide.....another descution now ...
thunderbolt in attackbomber slot so it moves and fires dumb missiles or in the defender slot so it just stays in one position and fires real missiles its up to you.
the voting ends in one week from this post date Image

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[This message has been edited by Commander Metalvenom (edited 15 June 2002).]

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