Apart from ships we've done and the EA/Vorlons, What ships now?

Moderator: Commander Metalvenom


Post by Ender » Thu May 16, 2002 11:30 pm

Hows about we get some decent thirdspacer action on (i.e. the gate and all)

by the way, are you guys sticking to canon only ships, cuz i dont see filling a whole R-slot w/any B5 races?

Commander Metalvenom
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Post by Commander Metalvenom » Fri May 17, 2002 5:39 am

non cannon as well mate Image



Post by shadow2281 » Wed May 22, 2002 2:54 pm

they will more than likley stick to using non cannon ships which actually look cannon rather than some who look as though they r from wingcommander Image. take the tempest and triton. two ships which look like proper b5 ships. though some thirdspace ships would look good.

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Post by Swifty » Wed May 22, 2002 5:58 pm

i say some thiedspace ships or possibly some LNAW ships


Post by Ender » Thu May 23, 2002 7:41 am

I can barely think of filling the P1 slot w/the thirdspacers. Its going to take a lot of talent, not to mention caffeine to fill a whole R slot. You guys have some heuvos

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Post by BlackBird » Sat May 25, 2002 2:40 pm

I really hate yelling, I cant stand bickering!
sorry guy's, it's the mother in me Image
P.S. what are LNAW ships?

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[This message has been edited by BlackBird (edited 25 May 2002).]

[This message has been edited by BlackBird (edited 25 May 2002).]


Post by Ender » Sun May 26, 2002 5:23 am

I havent a clue as to what LNAW is/means. I have some ideas what it could stand for, but that's just the oversexed american in me. Image

It would be interesting to see what you guys come up with on the third space front. Of the two ships seen they follow a strange design doctrine, half strictly organic half strictly tech, gives it a ominous zen quality.

I can see the fighters as interceptors, and the caps as carriers using that glowing sphere as a mobile jumpnode. Other than that you might as well use a Tarot deck to design ships for the other slots.

The third spacers seemed to use numbers as an advantage as well as an amazingly strong offensive tech. Balancing them would be quite hard. Perhaps Give them these assets, but weaken their staying power. This would be supported by the probable design philosophy of the Capital ships, (presumably) one large forward firing weapon, lumbering movement, no obvious defensive mounts. All of this being conjecture of course.

But what else is there to do? They seemed invincible, how do you balance that?

[This message has been edited by Ender (edited 26 May 2002).]

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