Moderator: Commander Metalvenom

Posts: 847
Joined: Sat Sep 22, 2001 12:00 am
Location: The Black Forest, Central Oregon USA


Post by BlackBird » Sun Nov 06, 2005 7:34 am

finally have some time to see what's up w/the ol team, anyone still here? :)
<a href="http://b5coi.visupoint.com/" target="_blank"> <b>B5:COI,The Weapons Grade Powder'd WhoopAss Company</b> </a>

Posts: 2816
Joined: Sat Nov 11, 2000 1:00 am
Location: South Australia,Australia

Post by Sigma957 » Mon Nov 07, 2005 8:43 am

Wow Blackbird is back :eek: Nohing happening here, I think its kaput.
Member of<a href="http://www.3dap.com/hlp/hosted/babylon/" target="_blank"> The Babylon Project</a>-Bringing Babylon 5 to freespace2
<a href="http://ifh.firstones.com/" target="_blank">Ive Found Her</a>- A Babylon5 space sim( free game at that <img border="0" title="" alt="[Smile]" src="smile.gif" /> )
"When it is time, come to this place, call our name, we will be here"-Walkers of Sigma957

Commander Metalvenom
Posts: 975
Joined: Sun Nov 04, 2001 1:00 pm
Location: South London(hell hole of the world)

Post by Commander Metalvenom » Wed Nov 09, 2005 11:38 pm

hey BB glad to seeya,yeah b5:coi along with many other mods have im sorry to say gone to the heavens.hw2 is just to time consming to mod,with hw1 i could get a ship ingame in like ten mins lol but hw2 is a far longer proccess,and to be honest the fan base for mods on hw2 just arnt the numbers they were for hw1 :(.maybe if hwse2 comes out the interest wil come back again but until then i have little hope for hw2 modding.

Post Reply

Return to “B5: COI Discussion”