Age of War: TOS Alpha 1.0 release

STHW modding forum for Starfleet Command and Bridge Commander

Moderators: TheStressPuppy, Dolphoenix, Pierce 2: The Sequel

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TheStressPuppy
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Post by TheStressPuppy » Tue Jul 12, 2005 7:42 pm

Initial release of the AoW_TOS mod for Nexus The Jupiter Incident.

It still only has the 2 ships. Im releasing what i have because work has pretty much stopped on the mod due to lame AI issues. Pretty ships, and scenery dont quite cut it lol. Anyways go ahead and try it for yourselves. If anyone wants to take a crack at the AI, by all means do so. Im no coder so im clueless on how to fix it.

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Heres the mod for ya
Age of War: The Original Series Alpha 1.0

[ 01. August 2005, 08:37 AM: Message edited by: TheStressPuppy ]
How can you alter one side of a bargain? baltar
When there is no "other" side...You missed the whole point of the war. The Imperious Leader

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DesertFox82
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Post by DesertFox82 » Mon Aug 01, 2005 7:10 pm

I realize I'm necromancing, sort of, but these look pretty good. Haven't played BC for a loong time, but I'll have to dig out the cd.

Sort of off topic, but I'm curious. What is a standard poly count on BC ships? Not just the ones in this mod, but in general?
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TheOneNamedViper
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Post by TheOneNamedViper » Mon Aug 01, 2005 8:21 pm

That's sort of an odd question, considering the topic, this is a nexus mod.

Anywho, answering your question, IIRC the standard BC count is 3-5000 per big ship.

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DesertFox82
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Post by DesertFox82 » Mon Aug 01, 2005 8:53 pm

Ah, forgive my ignorance. [img]redface.gif[/img] I wondered what had happened to change the interface so much. [img]smile.gif[/img]

Thanks for the answer, though. That's exactly what I wanted to hear. :D

[ 01. August 2005, 09:01 PM: Message edited by: DesertFox82 ]

TheStressPuppy
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Post by TheStressPuppy » Fri Aug 12, 2005 6:39 am

Yes, ONV is correct... Ironicly Nexus, and BC share optimal poly count ranges.

On another note.. Ive been getting together with DarkDrone lately to see if we (more like HE) can fix some of these AI issues we have been plagued with. I did manage to make the ships stop pointing thier ass's at each other. So this mod isnt officially dead yet. Ill let you know if anything new comes up.

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