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The Gaming Union • View topic - New: Scarran Frigate wip

New: Scarran Frigate wip

The only MOD to bring the fantastic Farscape universe to the best ever space RTS

Moderators: Supernova, Meurig

Postby Supernova » Fri Apr 09, 2004 3:50 am

Nice, personaly I think it might be a tad to deep, but good none the less
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Postby TheOneNamedViper » Fri Apr 09, 2004 11:58 am

I'm looking forward to seeing what you're gonna turn that placeholder box into. [img]smile.gif[/img]
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Postby Supernova » Fri Apr 09, 2004 9:40 pm

Sorry all, I having some domestic issues as well as having a lot of work I need to finish, unfortantly that means there won't be any work on my end for a few days :(
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Postby Meurig » Sat Apr 10, 2004 12:14 am

Well I'm still here, and heres an update on the engine, the bottom of it is about half detailed, nearly done [img]smile.gif[/img]

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Postby Darth1o9 » Sat Apr 10, 2004 12:34 am

hey dude, thats looks cool mate :eek:
Image

Visit the Galactic Conquest online Website <a href="http://www.curseuppl.com/" target="_blank">here</a>
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Postby Meurig » Sat Apr 10, 2004 3:59 am

Ok, the engine model is finished! I will do the base texturing and a little bit of tidying up on it tomorrow.

Thanks to everyone who posted kind comments, thanks to Supernova for the constant criticism ( [img]tongue.gif[/img] ) and thanks to my dog for being generally amusing and managing to bring me back from those moments of despair when you think 'What the hell am I going to model next?' :D

I can send this over to Supernova now and he can attach it to his mesh. [img]smile.gif[/img] I'm not sure if I'm making the thing that connects it to the body or not though.... Perhaps I will, either way, tomorrow! [img]tongue.gif[/img]

All the little red things are in place of navlights (which Scarran ships have an inordinate amount of I should point out). They're easier to set up this way, and there is no limit on the number of glowy bits in Layout where there is a limit on the number of lights. I like them anyway [img]smile.gif[/img]



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Postby Supernova » Sat Apr 10, 2004 6:49 am

Nice Meurig, might need a dozen or so more towers ;) [img]tongue.gif[/img]
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Postby Supernova » Sat Apr 10, 2004 8:11 pm

Well, it went through a few redesigns, and probably will go through a few more by the time I'm done. However this should be the general configuration of the frigate when done.
Behold my uber scale boxes (It has more polygons then my first 3 models [img]graemlins/eekus.gif[/img] :eek: )

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Postby Supernova » Sun Apr 11, 2004 4:57 pm

Well a good most of the sphere is now detailed. However I have this big blank panel on the side opposite the hangar I need to fill, and so far I have two idea. 1) A different style hangar to keep with some of the asymetry, or 2) A nice big rail gun mounted on thes side. Right now, to see how it looks, I'm going with the rail gun and so far I only have a mock up of what it might look like if I go back and make the high-res version. I may try the hangar sometime later. I'm not going to get much more done today or probably tomorrow, but I'll be back in few days to finish off either the rail cannon or the hangar.



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Postby Meurig » Tue Apr 13, 2004 11:18 pm

I've fixed a load of things up, here are some lovely fast radiosity renders :D

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