Siege Marauder - Done!

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Supernova
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Post by Supernova » Sun Mar 23, 2003 1:22 am

Well while everyone has been in awe over meurigs latest models i've been sitting back finishing another model, The Siege Marauder, as seen in Exodus form Geneis - 1x03

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Farscape Mod Team - Modeler / Texture guy
Farscape Mod - Marauder Captain

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Meurig
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Post by Meurig » Sun Mar 23, 2003 1:27 am

Fantastic! Starting game version now.

Sigma957
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Post by Sigma957 » Sun Mar 23, 2003 2:06 am

Image Looks freakin awesome.

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Homer
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Post by Homer » Sun Mar 23, 2003 5:20 am

That looks sweet there Supernova.

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Post by Thursday » Sun Mar 23, 2003 2:36 pm

Excellent! Image Although now I'm sad that I missed that episode

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Meurig
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Post by Meurig » Sun Mar 23, 2003 3:05 pm

In game!
At just 264 polys too Image
This one is being called the Siege Marauder just for the sake of argument, it was the original Marauder model, the one seen in the first series, but it was scrapped after series 1 because it was too simple, and a new one was made, the new one will be in the attack bomber slot as it has more visible weaponry wheras this one just seems to be more of a boarding craft, hence the salvage corvette slot Image

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Lord Vorkosigan
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Post by Lord Vorkosigan » Sun Mar 23, 2003 4:53 pm

Lovely. I'm glad you're putting both Marauders in, I like them both. Isn't there a reference specifically to 'attack Marauders' in the show (I Yensch, You Yensch, I think), indicating there really are two types and its not like the size-changing CC?

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Garm
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Post by Garm » Sun Mar 23, 2003 6:47 pm

Sweet textures! Image

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Meurig
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Post by Meurig » Sun Mar 23, 2003 9:08 pm

Rygel says that something or other can't outrun an attack marauder as I remember.

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Post by Meurig » Sun Mar 23, 2003 9:11 pm

Although this is suppoesd to be a very fast ship I've had to lower its speed so it actually salvages.

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