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The Gaming Union • View topic - The Wounded version 0.22 released (and patched 4.12.04)

The Wounded version 0.22 released (and patched 4.12.04)

Discussions of various Star Trek ships and mods for Cataclysm

Moderators: TheStressPuppy, Dolphoenix, Charvell, Pierce 2: The Sequel

Postby theblessedsheridan » Sun Apr 11, 2004 1:41 pm

Isn't anyone going to go:

"I dub thee, sir pierce"

? [img]tongue.gif[/img]
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Postby TheStressPuppy » Sun Apr 11, 2004 2:37 pm

I belive I already have when i let him in on IaW/BTFF :D My contributions for TW were return favors for his help ;)

[size="1"][ 11. April 2004, 02:39 PM: Message edited by: TheStressPuppy ][/size]
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Postby Captain Pierce » Sun Apr 11, 2004 3:21 pm

What do you mean, I "keep making" the glows too large? They've never been fixed... [img]tongue.gif[/img] Thought I had, but apparently an old version crept in somehow--I'm going to go ahead and blame CommanderJones for that, he was supposed to be "proof-reading" the Federation side for me... [img]tongue.gif[/img]

Looks like it's time for a bit of a patch already, hmmm? Let me se what I can hack out on my laptop while I'm at the in-laws for Easter today... ;)
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Postby Sterlino » Sun Apr 11, 2004 11:14 pm

wonderfull, the wounded starts to be very interesting...

My major fear was about the mothership, but the starbase is at the very right size, superb !

;)

[size="1"][ 11. April 2004, 11:16 PM: Message edited by: Sterlino ][/size]
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Postby Manticore » Mon Apr 12, 2004 3:59 am

Yeah, the mothership's fine...except for the electric garbage. If you could get rid of that, it'd be perfect.

[img]tongue.gif[/img]

(runs away FAST!!)
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Postby Cleron » Mon Apr 12, 2004 11:52 am

It's possible but there's a lot of draw backs to doing it, personally im not fond of it since it dose cause a lot of problems but if looks are everything for you then it's the way to go.
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Postby TheStressPuppy » Mon Apr 12, 2004 2:37 pm

Cleron is right if we mess with the MS it will cause many more problems than it will solve. We chose to live with "sparky" as annoying as it is. Least till someone can figure out how to disable the lightning ;)
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Postby Captain Pierce » Mon Apr 12, 2004 7:36 pm

Yeah, it's too bad that workaround of yours didn't work, Cleron, it was a damned clever idea. [img]smile.gif[/img]

OK, for those of you that have not yet downloaded version 0.22, the full .zip file has been updated to change the problems noted in this thread, and one extra (Oberth SU cost, Saratoga SU cost, Excelsior engine glows, and glowing Excelsior nacelles). For those of you who already have the mod, download to fix said problems.

As God is my witness, I have no idea how an Excelsior with glowing nacelles got into this release. I only ever did that once just for the hell of it, and then promptly changed it back. Weird. Although, really, since TW is 60 years or so after ST6, and only ten or so from TNG, wouldn't it be more likely that there would be TNG Excelsiors and not TMP ones? [img]tongue.gif[/img]

[size="1"][ 12. April 2004, 07:37 PM: Message edited by: Captain Pierce ][/size]
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Postby Sheriden » Mon Apr 12, 2004 11:53 pm

sry but where do i put the patch? just in the sierra/cata folder?
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Postby Captain Pierce » Tue Apr 13, 2004 12:04 am

Gah, knew I forgot something... [img]redface.gif[/img]

All the files in the patch need to go into the "race_beast" folder in your Cataclysm directory.

This release is just not working well for me, is it? :D
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