TW Soyuz in game

Discussions of various Star Trek ships and mods for Cataclysm

Moderators: TheStressPuppy, Dolphoenix, Charvell, Pierce 2: The Sequel

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TheStressPuppy
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Post by TheStressPuppy » Thu Mar 18, 2004 10:30 am

The model met with Redragons seal of approval so in the game it went :D Cap' you know where to find the model ;) get TW 0.2.2 released!
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Zeelich
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Post by Zeelich » Thu Mar 18, 2004 12:25 pm

Those turrets don't look very good with smoothing. Would you consider using Flat Shading on them?

Other than that, another quality mesh/textures of an absolutly terrible design. [img]smile.gif[/img]

Nice work.
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Captain Pierce
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Post by Captain Pierce » Thu Mar 18, 2004 1:18 pm

w0000000000t! :D

Here's some pics of my own from a quick test run this morning...

Cloaked:
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Decloaking:
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Attacking:
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Victorious:
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Beauty pass:
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All that's left for TW 0.22 now is some mex tweaking; once I can find some time to do that, we can release that baby and get on to full-time IAW work... ;)

[ 18. March 2004, 01:07 PM: Message edited by: Captain Pierce ]

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FendeR
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Post by FendeR » Thu Mar 18, 2004 2:15 pm

Nicly done ;)
Someday, I'll own one of these biatches...:grinangel
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TheStressPuppy
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Post by TheStressPuppy » Thu Mar 18, 2004 9:00 pm

Hmmmm Zeelich maybe yer right. it is 1 texture that covers all the turrets/antenna, and very small part of the aft area anyway (its just a generic hull texture since u dont zoom in close enough to see details that small anyway) Ill give it a test flat shaded and see how it goes.

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Meurig
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Post by Meurig » Fri Mar 19, 2004 12:21 am

The generic texture on the turrets doesnt look very good, are you sure you couldnt just make up a texture for them instead of making them plain white?

Lots of wasted polys on the saucer, too ;)


Overall quite nice, though I again despise the design [img]tongue.gif[/img]

Captain Pierce
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Post by Captain Pierce » Fri Mar 19, 2004 12:32 am

Stress didn't make the saucer. [img]tongue.gif[/img]

And, if you look at the picture in the other thread, the sensor arrays aren't particularly detailed. "Plain white" is pretty much all they are...

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Meurig
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Post by Meurig » Fri Mar 19, 2004 2:56 am

Originally posted by Meurig47:
couldnt just make up a texture for them
I know they dont actually, but I'm saying that as they are at the moment they look bad, this is one instance where making it slightly less canon would make a far better result.

TheStressPuppy
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Post by TheStressPuppy » Fri Mar 19, 2004 4:11 am

I was trying to avoid adding more texture sheets than the stock SoA Miranda came with. Yes your right about the wasted polys too the current SoA/TW Miranda, and saratoga use the same base mesh. as does the Soyuz maybe when i get some time ill go over the base mesh and do some of my tricks and nonsense on it ;) or maybe ill just mesh a new miranda just for TW (shouldnt take that long to do)

It wont make a difference if i detail texture the antennas or not. ill do some details on it anyway to show you HW1/Cat is pretty unforgiving when it comes to minor things. especially working with textures as low res as HW lifs

[ 19. March 2004, 03:16 AM: Message edited by: TheStressPuppy ]

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