SoA/TW Centaur type WIP (Finished)

Discussions of various Star Trek ships and mods for Cataclysm

Moderators: TheStressPuppy, Dolphoenix, Charvell, Pierce 2: The Sequel

TheStressPuppy
Posts: 2869
Joined: Sat Dec 23, 2000 1:00 pm
Location: Earth
Contact:

Post by TheStressPuppy » Sat Feb 21, 2004 5:39 pm

It Is Done.. I was gonna try to smooth the greebles but i said what the hell.. the poly count is already 1500, and i didnt want to add any more. Ill get her in game tommorow Image I think ive been extremly conservative on the greebles. The studio model put a whole new meaning to the word "overkill"
Image

Image

Image

Image

[ 08. March 2004, 11:54 PM: Message edited by: TheStressPuppy ]
How can you alter one side of a bargain? baltar
When there is no "other" side...You missed the whole point of the war. The Imperious Leader

Captain Pierce
Posts: 5944
Joined: Mon Jan 22, 2001 1:00 pm
Location: I\'m from Iowa--I only work in outer space
Contact:

Post by Captain Pierce » Sat Feb 21, 2004 5:51 pm

Looks like a good start. [img]smile.gif[/img]

Redragon
Posts: 971
Joined: Sat Nov 11, 2000 1:00 pm
Location: Thunder Bay, Ontario, Canada
Contact:

Post by Redragon » Sat Feb 21, 2004 6:12 pm

Lookin good so far

Dolphoenix
Posts: 1498
Joined: Wed Feb 21, 2001 1:00 pm
Location: Altus,OK,USA
Contact:

Post by Dolphoenix » Sun Feb 22, 2004 4:53 am

Hey stress.. just a nit pik.. from me.. please make sure that the torpedo launchers are low enough that they wouldn't hit the saucer section [img]smile.gif[/img]

Also, check the dev forum, I left a message for ya

great work guy!

TheStressPuppy
Posts: 2869
Joined: Sat Dec 23, 2000 1:00 pm
Location: Earth
Contact:

Post by TheStressPuppy » Sun Feb 22, 2004 5:30 am

Originally posted by Dolphoenix:
Hey stress.. just a nit pik.. from me.. please make sure that the torpedo launchers are low enough that they wouldn't hit the saucer section [img]smile.gif[/img]
Ya think [img]tongue.gif[/img]

Manticore
Posts: 631
Joined: Wed Feb 21, 2001 1:00 am
Location: Landing, Jason Bay, The Star Kingdom of Manticore

Post by Manticore » Sun Feb 22, 2004 5:44 am

Shouldn't you be more respectful to your boss? [img]tongue.gif[/img]

User avatar
ThomastheCat
Posts: 1295
Joined: Wed Dec 27, 2000 1:00 am
Location: Cape Girardeau, MO, USA
Contact:

Post by ThomastheCat » Sun Feb 22, 2004 5:50 am

I dunno, the Excelsior shuttle bay is kinda freaking me out...

Otherwise, it's coming along. I had imagined a more round torp launcher area when you said you were going to try to unify the design, though.

Anyway, keep it up!

Captain Pierce
Posts: 5944
Joined: Mon Jan 22, 2001 1:00 pm
Location: I\'m from Iowa--I only work in outer space
Contact:

Post by Captain Pierce » Sun Feb 22, 2004 3:25 pm

I never get to smack anybody... :(

And nobody worships me, either... damn, I must suck... Image

[ 27. February 2004, 02:26 AM: Message edited by: Captain Pierce ]

Manticore
Posts: 631
Joined: Wed Feb 21, 2001 1:00 am
Location: Landing, Jason Bay, The Star Kingdom of Manticore

Post by Manticore » Sun Feb 22, 2004 3:29 pm

lol, j/k. And I can certainly undersand the attraction of slapping people with fish, I do all the time in my fanfic. ;)

Seriously though, except for that shuttlebay, it's looking real good Stress. Of course, the Centaur always was my favorite of the kitbashes, and it's one of like three that look like they could be actual ships!

TheStressPuppy
Posts: 2869
Joined: Sat Dec 23, 2000 1:00 pm
Location: Earth
Contact:

Post by TheStressPuppy » Sun Feb 22, 2004 3:34 pm

The shuttle bay is a part of the model. You dont see a top view of the ship in DS9 "a time to stand", but its there. on the model so far its badly textured cause i had to manipulate it to fit right, but it will look better after i finish ;)

Pierce pick a person and smack him [img]tongue.gif[/img]

Post Reply

Return to “Cataclysm Trek”