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The Gaming Union • View topic - Who still plays Homeworld?

Who still plays Homeworld?

Discussions of various Star Trek ships and mods for Homeworld

Moderators: Redragon, TheStressPuppy, Dolphoenix

Postby Durandel » Wed Jun 29, 2005 12:48 pm

Hi guys. There was a thread at Relic news a little while ago about your texture corruption problems and it got me thinking. I had an idea last night that might be an answer to it.

Have you removed entries from the original textures.ll file? If so then perhaps you've removed entries that are still being called, perhaps by hardcoding, and therefore you've got textures loading without memory alloaction (thus creating corruption regardless of how tightly you've managed your new textures). Why not try a new LL file that simply adds your new textures without removing any of the original entries? Even if you think I'm wrong it wouldn't hurt to try it.

Reason for me thinking this might be the problem; when I was working with HWC I carefully removed all of the redundant textures from the LL file and found that (a) it didn't improve texture memory usage because the game only drew resources for the PEOs it loaded and (b) it caused crashes in single player mode - clearly it was looking for something I'd removed. In the end I simply added my new texture entries to the original LL file without removing the old ones. The game worked fine after that and, combined with texture sharing, I got rid of all texture corruption.

Hope this helps.

[size="1"][ 29. June 2005, 01:05 PM: Message edited by: Durandel ][/size]
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Postby TheOneNamedViper » Wed Jun 29, 2005 4:02 pm

Actually, dolph came back with a solution for us. We are now running player vs. 7 CPU totally corruption free in the dev version. :D IIRC, the problem as suspected was duplicate names between the ships. That and wrongly reported sizes in the .ll
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Postby Durandel » Wed Jun 29, 2005 8:32 pm

Well that shot me out of the water, eh?! :D

Glad to hear you sorted it all out.
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Postby TheStressPuppy » Thu Jun 30, 2005 6:01 am

Weve made tremendous progress since dolph helped fix the problems (not just with the corruption). A few new ships and some more bug hunts and we should have something for you..Reeeaaalll sssssoooooooonnnn [img]graemlins/eviltail.gif[/img]
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Postby maxdamage » Tue Jul 12, 2005 9:58 pm

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Postby TheStressPuppy » Wed Jul 13, 2005 6:38 am

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Postby TheOneNamedViper » Wed Jul 13, 2005 9:13 am

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Postby maxdamage » Wed Jul 13, 2005 10:39 pm

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Postby Pierce 2: The Sequel » Thu Jul 14, 2005 12:44 am

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Postby Tech » Thu Jul 14, 2005 2:59 am

>>> <A HREF="http://www.hwmods.de/index.html" TARGET=_blank>hwmods.de</A> <<<
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