My first ship in HW2!

A mod that makes the Raiders a playable race along with lots of totally new ships to boot!

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Captain Pierce
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Post by Captain Pierce » Tue Dec 02, 2003 10:36 pm

Image

Image

As you can see, things aren't exactly perfect yet... :D
<a href="http://www.trekmods.com/" target="_blank"> Image</a>

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TheOneNamedViper
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Post by TheOneNamedViper » Wed Dec 03, 2003 12:12 am

That is one big s.o.b.

The words acid trip come to mind. :rolleyes:

Seriously though, it's not bad at all for a first attempt... ;)

Captain Pierce
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Post by Captain Pierce » Wed Dec 03, 2003 12:20 am

Oddly enough, that's exactly the same size as it is in HW... more proof of how small they've made everything in HW2 for some reason... :/

Sjet vs. Kerrigan
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Post by Sjet vs. Kerrigan » Wed Dec 03, 2003 12:34 am

Hiigara has stronger gravity than Kharak, so it made the Hiigarans really short. That's why their ships are smaller.

DW
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Post by DW » Wed Dec 03, 2003 2:27 am

Hiigara has stronger gravity than Kharak, so it made the Hiigarans really short. That's why their ships are smaller.
RIGHT....

Looks great to me. The size problem to me is not the ship size but the map size, way too small for my likes. You and any one/thing else are piratically on top of each other. I guess they did the reverse of what they did with HW1, instead of making a superb multiplayer first the but ever thing in the the story, and then finished up the multiplayer. Why couldn't they make a huge map like some of those SP maps.

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Meurig
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Post by Meurig » Fri Dec 05, 2003 11:37 pm

Cor! Look at that texturing :D

Swifty
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Post by Swifty » Mon Dec 22, 2003 10:41 pm

OBJ importer or a new HOD ?

Captain Pierce
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Post by Captain Pierce » Mon Dec 22, 2003 11:18 pm

OBJ Importer, although from what I've seen of what can be done with the current state of HodEd, it would only do about the same thing.

*goes back to dumpster-diving behind Relic's offices for a slightly-used Maya 3.0 CD* :D

Swifty
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Post by Swifty » Tue Dec 23, 2003 7:30 pm

The maya 3 plugins have been decoded- now to get maya 3. Peirce you looked at Hard Ed yet ?

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Post by Captain Pierce » Wed Dec 24, 2003 12:56 am

Nah, wasn't much point getting into it given the state of model conversion...

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