Imperial Star Destroyer II

Showcase your high poly, low poly, finished, wip and renders right here for all to see!

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maxdamage
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Post by maxdamage » Fri Aug 05, 2005 9:53 pm

I've taken a holiday from finishing the mesh but I will get it done sometime soon :rolleyes: .


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TheOneNamedViper
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Post by TheOneNamedViper » Sat Aug 06, 2005 1:40 am

Nice to know.

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maxdamage
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Post by maxdamage » Mon Aug 08, 2005 9:24 pm

I'm sticking with milkshape 3D v1.7.0 till I can get Lightwave 3D and/or Maya 3D v3.0.


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Post by maxdamage » Tue Oct 04, 2005 9:54 pm

Well I'm back!Are the engine flap thingys a bit too big or not?


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Post by maxdamage » Mon Oct 10, 2005 9:44 pm

I'm still not sure as the only pics of it are almost nothing due to the fact that the engines are mostly covered.I have the Incredible cutaways of Star Wars ships from ep4-ep6.Also do I really need them for the IsdII but are they needed for the interdictor cruiser?The interdictor model that I'm using for reference for my interdictor cruiser has those flaps but are smaller.My interdictor is about 50% finished and I'll post screenies sometime soon.


I feel as if I'm talking to a brick wall.....


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Post by Star Dragon » Tue Oct 25, 2005 12:11 am

Engines look great! As for the Ackbar pics, love them also! (but more would merit their own thread he he)...

Older pics are not showing for me, looking forward to seeing the main hull or beauty shot.

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Post by maxdamage » Tue Oct 25, 2005 1:24 am

Star Dragon wrote:Engines look great! As for the Ackbar pics, love them also! (but more would merit their own thread he he)...

Older pics are not showing for me, looking forward to seeing the main hull or beauty shot.
I think those engine flaps are a bit too large but I'll post a pic of the mesh when finished not texture mapped.


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maxdamage
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Post by maxdamage » Thu Oct 27, 2005 10:14 pm

Final pics of the mesh at 9516 faces :
Image
Image
Image

Now to find a decent 3D prog that textures properly.......



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Post by Star Dragon » Sat Oct 29, 2005 7:51 am

Is that going to be for HW2 exclusively?

Anyway I never noticed how the superstructure plates over lap with edges before... It will certainly look different once the textures go on.

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Post by maxdamage » Mon Oct 31, 2005 9:29 pm

Star Dragon wrote:Is that going to be for HW2 exclusively?

Anyway I never noticed how the superstructure plates over lap with edges before... It will certainly look different once the textures go on.

Yes atm if I can get Maya 3D!It is textured but has to be texture mapped properly to look much better!



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