Wing Commander Excalibur fighter.

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TheOneNamedViper
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Post by TheOneNamedViper » Tue Aug 26, 2008 10:43 pm

Oh right, I remember now.

If I manage to get this working, I'll write a basic tutorial on how to to get a model working with CFHodEd.

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maxdamage
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Post by maxdamage » Tue Aug 26, 2008 10:59 pm

TheOneNamedViper wrote:Oh right, I remember now.

If I manage to get this working, I'll write a basic tutorial on how to to get a model working with CFHodEd.
Awesome!


:Max:

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TheOneNamedViper
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Post by TheOneNamedViper » Tue Sep 02, 2008 12:45 am

After CnlPepper fixed the import error with HodEd, I didn't have any problems getting it ingame with textures.

Now I just need to figure out how to make spec maps and normal maps.

Max, it seems the tutorial won't be much more detailed than creating a new multi-mesh, naming it and importing your model onto it. (Then, of course there's all the stuff with engine, weapons and so on, but I haven't gotten that far yet.)

I've gotten my UV done, though it took a few iterations to get the layout optimized. I'm still working out how to get the visual look I want for the texture, but I haven't started adding details to it yet.

Texturing WIP:
ImageImageImage

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