Greetings!!

Moderator: Mr Gloomy

Locked
Mr Gloomy
Junior Member
Posts: 645
Joined: Sun Jun 24, 2001 12:00 pm
Location: Croydon, Surrey, England...Earth and a universe all to myself
Contact:

Post by Mr Gloomy » Fri May 23, 2003 3:03 pm

Isn't real life a bitch?!?!

Anyway, as my first statement suggests I've been living in the real world therefore things are going very slowly...as I have warned several times. Right now I'm concentrating my efforts on my portfolio layout, for example...

Ship design and layout...

Image

The ship in action...screenies...

Image

As you can see, I've got quite few to do before any further progress on the mod. As for my notes suggesting I've done all the weapon textures, this is only semi-true so I am therefore making a document seperating my handy work from other (more talented) modders and even adding their credits in the process.

Once I have finished the basic layouts for the other completed DS units, I will make a start on the Mol'Dom Mothergate model, which will be textured, mexed and made into layouts like the one's I've already shown. Be patient all, as you can see there is proof that I'm busy!

Mr Gloomy Image - Girlfriends can be a handful too Image

Steelviper
Posts: 2761
Joined: Sun Nov 05, 2000 1:00 pm
Location: Germany
Contact:

Post by Steelviper » Fri May 23, 2003 4:16 pm

Very nice Image

------------------
Image

Visit the Dark Age mod where reality gets twisted...

User avatar
reapernoire
Posts: 2530
Joined: Thu Jan 25, 2001 1:00 pm
Location: Manchester, On this rock we call home
Contact:

Post by reapernoire » Fri May 23, 2003 4:52 pm

Mr.G good to hear yoru portfolio is coming along.

and as always, seeing a model is quality

User avatar
Meurig
Posts: 7746
Joined: Sun Nov 05, 2000 1:00 pm
Location: London, UK
Contact:

Post by Meurig » Fri May 23, 2003 7:16 pm

Aside from making engines at least 8 sided, I see nothing that doesn't please the eye Image
Good stuff!

User avatar
TheOneNamedViper
Posts: 6859
Joined: Sat Dec 30, 2000 1:00 am
Location: Denmark
Contact:

Post by TheOneNamedViper » Fri May 23, 2003 9:03 pm

yeah, maybe increase the number of sides on the engines on your models. Other than that, everything looks great, and I would love to see these pages as you finish them. Image

Ber§erK
Posts: 1509
Joined: Thu Oct 26, 2000 12:00 am
Location: The Netherlands, Holland
Contact:

Post by Ber§erK » Sat May 24, 2003 10:22 am

Looking good, maybe you could include a wireframe shot aswell Image

Ghost Rider
Junior Member
Posts: 152
Joined: Sun Jun 03, 2001 12:00 am
Location: the Netherlands
Contact:

Post by Ghost Rider » Wed May 28, 2003 6:48 pm

pretty sweet mrG! good to see you still can kick arse!

------------------
Death is only the beginning

Nighpher
Junior Member
Posts: 14
Joined: Sat Apr 05, 2003 12:00 am
Location: only halfway there, or is it?

Post by Nighpher » Wed May 28, 2003 9:33 pm

Ka POW!

SyntaxVorlon
Posts: 1301
Joined: Mon Jan 21, 2002 1:00 am
Location: Inside your computer
Contact:

Post by SyntaxVorlon » Thu May 29, 2003 2:04 am

When damn you WHEN!

Zeelich
Posts: 5546
Joined: Fri Nov 03, 2000 1:00 pm
Location: Perth, Western Australia
Contact:

Post by Zeelich » Wed Jun 04, 2003 1:41 am

Are all your textures 256x256? If they are, how do you prevent texture corruption?

------------------
Image

"Pretty, what do we blow up first?" Myn Donos, Wraith Nine.

StarWars: New Rebellion WebSite: http://swnr.themaw.net/
Sjet vs. Kerrigan, CnlPepper and Delphy are Gods!

Locked

Return to “Dark Star: The Crusades”