Moderator: Mr Gloomy

Mr Gloomy
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Location: Croydon, Surrey, England...Earth and a universe all to myself

Post by Mr Gloomy » Fri May 23, 2003 3:03 pm

Isn't real life a bitch?!?!

Anyway, as my first statement suggests I've been living in the real world therefore things are going very I have warned several times. Right now I'm concentrating my efforts on my portfolio layout, for example...

Ship design and layout...


The ship in action...screenies...


As you can see, I've got quite few to do before any further progress on the mod. As for my notes suggesting I've done all the weapon textures, this is only semi-true so I am therefore making a document seperating my handy work from other (more talented) modders and even adding their credits in the process.

Once I have finished the basic layouts for the other completed DS units, I will make a start on the Mol'Dom Mothergate model, which will be textured, mexed and made into layouts like the one's I've already shown. Be patient all, as you can see there is proof that I'm busy!

Mr Gloomy Image - Girlfriends can be a handful too Image

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Post by Steelviper » Fri May 23, 2003 4:16 pm

Very nice Image


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Post by reapernoire » Fri May 23, 2003 4:52 pm

Mr.G good to hear yoru portfolio is coming along.

and as always, seeing a model is quality

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Post by Meurig » Fri May 23, 2003 7:16 pm

Aside from making engines at least 8 sided, I see nothing that doesn't please the eye Image
Good stuff!

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Post by TheOneNamedViper » Fri May 23, 2003 9:03 pm

yeah, maybe increase the number of sides on the engines on your models. Other than that, everything looks great, and I would love to see these pages as you finish them. Image

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Post by Ber§erK » Sat May 24, 2003 10:22 am

Looking good, maybe you could include a wireframe shot aswell Image

Ghost Rider
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Post by Ghost Rider » Wed May 28, 2003 6:48 pm

pretty sweet mrG! good to see you still can kick arse!

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Post by Nighpher » Wed May 28, 2003 9:33 pm


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Post by SyntaxVorlon » Thu May 29, 2003 2:04 am

When damn you WHEN!

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Post by Zeelich » Wed Jun 04, 2003 1:41 am

Are all your textures 256x256? If they are, how do you prevent texture corruption?


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