Homeworld Remastered

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Re: Homeworld Remastered

Postby bzb » Sat Mar 07, 2015 6:47 pm

Im currently stuck trying to find my way to the reserch station, Im sure there used to be a path ou could follow, I may have missed a trigger some where along the way. Still I dont really mind as I think I have the biggest fleet I've ever managed in single player - no that that is saying much.

Quite enjoying it.
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Re: Homeworld Remastered

Postby TheStressPuppy » Sat Mar 07, 2015 10:28 pm

Follow the "space dust" trails on the map. In remastered the "path" is a little more obscure than in classic, but it works the same way. It is a little more tricky to maneuver in them as well. Stay on the path, and you will take no damage. Just beware. If you started the mission with max fleet cap expect to face a Taiidan heavy cruiser, or 2 along the path. Escorted by a couple Destroyers, and a ridiculous amount of frigates. The good thing is they too are effected by the radiation, and will come at you in open space. Exposing themselves, and taking damage. The minelayers are a joke. Just pop the minelayer, and wait for the mines to time out. Bring a carrier with you to replace the many frigates you WILL lose in this mission. Vs the Taiidan heavy's the frigates are made of glass, and even with support frigs helping they tear right through them. Focus your fire on the heavys.
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Re: Homeworld Remastered

Postby bzb » Sat Mar 07, 2015 11:41 pm

Space dust is very much just the odd tiny rock, shame really as it would be nice to play with way points and 'stuff' but it just is not practical.

I got past it and upto level 14. Had a procession of captured Ion Cannon Frigates coming in having already assimilated a dozen or so and then found myself back at my desktop :(

Cant really complain, if I recall (back in the day on my Celeron 400mhz with its Voodoo 3) the game always had issues when I filled the screen with awesome.
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Re: Homeworld Remastered

Postby TheStressPuppy » Sun Mar 08, 2015 3:30 am

Remastered isn't that bad. Sure i miss the old school formations, and tactics, but once i adapted to HW2 style the game became a "cake walk" so to speak. I finished the campaign, and i am on the second play through after the patch (thank god they fixed the weapon sounds!).

The surprises came pretty much because of the HW2 dynamic difficulty scaling. Mission 3 had a crazy amount of Taiidan frigs, and i had to repeat it several times, because the cryo trays were all, but wiped out before the cut scenes ended! So it was a mad dash to Distract, and salvage (no band select salvaging didnt help). Repair corvettes wont repair the trays. The most i managed to save was five, but that was after i figured out how to get the frigates off of them. Which was pretty much micro the salvagers to grab everything. You dont keep the frigates you salvage anyway. They are just recycled.

Next surprise was mission 4... This was more of a disappointment, because the Turanic Raider AI is borked. The Turanic Carrier doesnt move at all in this mission (in all play throughs). Plus the Ion Arrays were made of glass.

Mission 5.. Surprised in a good way. had to face 5 destroyers, and between 15-20 frigates. Just with a pitiful frigate line, and strike craft.

Diamond shoals is a pain in the ass, because of some borked pathfinding. Just have reppers on the MS, and dock your strike craft. they are useless here.

Kadeshi mission reminded me of the ballad to the "Brave Sir Robin". Something is definitely broken there.

Saving the Bentusi was a Rinse, and Repeat of mission 3. Bentusi dies just as the cut scenes end. So i skipped the cutscenes, and sent everything i got after the heavy cruisers. Once the HC's were dead it was a mop up operation.

Get reppers to Captain Elson ASAP! and watch out for the sneaky HC coming up from under the MS.

Karos Graveyard plays exactly like classic. Build a grav well gen, and trap the dog. Then send in your heavy's to clear out the auto guns. Move/Attack works real well here.

Bridge of Sighs plays just like classic. Bait the ion frigs, and salvage away.

Big ass asteroid is made of glass, but the huge ass fleet guarding it is not.

Final mission is a cake walk. Some borked AI again, or Dynamic difficulty is broken here. Captain Elson seems to be invulnerable here. Though it was satisfying to see the Taiidan MS explode.
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Re: Homeworld Remastered

Postby Dukoth » Sun Mar 08, 2015 10:41 am

you should check out the steam forums, it is baffling how many people are quiting because of the difficulty

I never played dark souls, to scared I guess, afraid it will be an excersise in frustration doing the same thing over and over for simple little mistakes like timing (doesn't help that I cant stand the idea of nipping at the heals of a boss now, dragons dogma spoiled me) but I never found Homeworld to be like that kind of difficult

it was always fair, you never lost due to bullshit little miss calculations, but due to legitimate mistakes, there was alwase a margine for error

it never held your hand, but it also never pushes your face into the mud, you just have to use your brain, *sigh* kids these days, never thought I would think that and mean it
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Re: Homeworld Remastered

Postby TheStressPuppy » Sun Mar 08, 2015 4:05 pm

Kids these days are looking for "Instant Gratification". If they have to spend more than 5 minutes on a game then its "too long", and boring. I got my son to actually watch the cutscenes of the games he plays, because i told him he is missing 2/3rds of the game by skipping them. Plus if you watch the cut scenes it may give you clues on how to beat a level.

After that he got into games like the Metal Gear Solid series. Good god talk about some long cut scenes.

Still the younger generation seems to avoid 4x, RTS's, and RTT's simply because you have to take time, and think about what you have to do. Dont even get me started on teaching them chess.
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