Relic Interview and Homeworld 3

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Post by nickersonm » Fri Feb 06, 2009 1:27 am

CurseUppl wrote:I checked out Sword of the Stars and... well, it looks a bit shabby.
Perhaps if by 'shabby' you mean 'doesn't coat everything with a mirror effect'. I think SotS looks quite good - better than Sins imo, since the glossy-everything design seems rather poor. It's also two and a half years older than Sins, yet started development at the same time. SotS made my 'best game ever' list after a few hours of play, back in 2006, and has only gotten better since (two expansions, and each patch adds content). It's a 4X with RTS battles, similar to Total War in space - or EvR with immediate turns (a few minutes in MP games, generally).

It also has one of my favorite game features, designable ships. There are dozens (hundreds across all 6 races) of sections that you combine in threes (command, mission, engine), and you can select whatever weapon for each turret. Add to this per-poly collision detection for weapons and ships (compared to Sins' die-roll weapons) and Newtonian physics, and it's the best tactical space combat I've seen, too.

For comparing graphics, you can take a look at the screenshot thread on the official forums, or the recent expansion's trailer. Here's a few good, recent screenshots:
A mid-tech Tarkan Dreadnought firing it's heavy lasers
Several human drones firing beamers
A small Human task force firing on a Zuul planet, backlit by the local star
Closeup of a ship from the recent expansion, AMOC
A Zuul cruiser being pursued by a Human fleet

For what it lacks in graphics it makes up for in gameplay? Is there LAN?

And what do you mean by "tactical battles lasting a few minutes"? Is that longer or shorter, a good or bad thing?
It certainly has excellent gameplay. LAN is available, and generic Internet games with a built-in matchmaker. There's a good, if small, MP community. We use xfire to set up games, mostly, but I can be reached by many methods.

The standard tactical battle is 4 minutes, but can be adjusted. I was using that as a comparison to Homeworld, in which the whole game is a tactical battle - so, HW has longer battles. 4m battles work quite well for how SotS is set up to play, but a similar 2.5D battlefield might not work so well for longer battles.

In any case, I highly suggest you at least try the Collector's Edition Demo (from Gamershell or my site). I also have several videos of both the tactical and strategic game.

Sorry for the off-topicness of this post, but I hate to see my favorite game being degraded - it gets little enough press as it is, being developed by an independent studio, and the publisher not spending much on publicity.

- nickersonm

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Post by Dukoth » Fri Feb 06, 2009 8:26 am

I played it when it first came out, it had a good concept but, have they improved on the controls at all since I played, it was impossible to get anything with a spinal mounted weapon to do what I wanted, control was as bad as ORB back in the day, only turreted ships were worth a damn to command, witch made destroyers useless

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Post by forfun » Fri Feb 27, 2009 3:52 am

It wouldn't really be Homeworld without the full 3d movement, but knowing Relic's track record, and what they've done with DoW II, I remain hopeful.

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Post by gthompsn » Thu Jun 04, 2009 10:48 am

3D is what set HomeWorld apart and they should keep it. What they need is to focus on an AI opponent that behaves intelligently.

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Post by TheOneNamedViper » Thu Jun 04, 2009 11:14 am

Most reviews I've seen refer to DoW2 as being closer to the tabletop game than the first one. I kinda like it, though I must admit that there are a few other games I played at the same time that drew me in more. That's the main reason I haven't completed the campaign yet.
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Post by Crook » Fri Jun 05, 2009 10:24 pm

Even HW didn't have true 3D movement, it was all constrained to different degrees. I'd like to see a space sim that was fully 3D free. You can always build in the constraints as you go along and have different campaign modes or difficulties, but at the extreme have full 3D versatility. I was hoping for this with HW2 but didn't get it.
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