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Topic review

Expand view Topic review: New Screenshots Thread

by Chevieblazer » Mon Sep 26, 2005 5:38 pm

:rolleyes: no problem, same here, actually. which is why i'm looking for a mission scriptor

by Kassad » Mon Sep 26, 2005 10:47 am

Sorry, but after I looked through the manual I come to the conclusion thats there is too much scripting involved to do it right now. :(
Im quite busy with my studies so learning a new script language is a no-go for me, sorry.

by Chevieblazer » Sat Sep 24, 2005 12:10 am

Kassad wrote:Hmm. I' ll have a look at the modding manual.
that would be awesome!

@ viper: good you're not a rattlesnake, or you'd never quit lurking :D

by TheOneNamedViper » Wed Sep 21, 2005 6:32 pm

Well, guess I'd better quit lurking about here and post a bit. Great work with all of this, though I must admit, having never played the first two games that I'm more of a fan of the fighter designs from the later games. Nevertheless, this is a great initiative and once you release something playable, I will definately be downloading it. :D

by Kassad » Wed Sep 21, 2005 3:52 pm

Hmm. I' ll have a look at the modding manual.

by Chevieblazer » Mon Sep 19, 2005 6:20 pm

all those meshes and texutres were made/applied in max. i tend to use lw as little as i can.
what we really need is a mission scriptor. would you mind a try?

by Kassad » Sun Sep 18, 2005 7:00 pm

Too bad that Im only experienced in 3D Max :(

by Chevieblazer » Sun Sep 18, 2005 2:50 pm

thanks, finnally some appreciation for all those screens :cool:

by Kassad » Sun Sep 18, 2005 2:23 pm

Dude, thats some excellent work...

by Chevieblazer » Sat Sep 17, 2005 12:35 pm

here you see a snakeir scrambling fighters, which also gives a pretty good view of the hriss heavy fighter
the last pic for today show a first glimpse of the plasma cannon turret, an alternative to the neutron turret. it has a much higher riring rate, but also does a lot less damage
snakeir scramble.jpg