[C6 Setup] Mod Help Request

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Topic review
   

Expand view Topic review: [C6 Setup] Mod Help Request

by Edge_28 » Fri Aug 12, 2005 11:38 pm

Marker

by Gank » Thu Jan 29, 2004 12:04 am

K, I've got a backlog of shit to upload but expect them in the next couple of days.

by nickersonm » Wed Jan 28, 2004 10:50 pm

Thank you, Gank! You can send them to me, nickersonm@isomedia.com. Thanks for your help [img]smile.gif[/img] .

- nickersonm

by Gank » Wed Jan 28, 2004 10:23 pm

Ooops forgot about this. Have all the ships reduced if somebody wants them. Need converting and lodding but I presume somebody can handle that, who should I send them too?

by insecttoid3 » Mon Jan 26, 2004 2:14 am

its still going, slowly

i never go to the website though so i dont know anything about that

by DGH[Tigris] » Sat Jan 24, 2004 8:47 pm

Is this still alive? I'm saw that the evr.net address was pointing to nirvana, so I would really like to know if EvR is still alive- from the looks of this I somehow doubt it...
Just shoot me a message if you have changed the website-address.

Tigris@durahcell.de

by Garm » Thu Nov 06, 2003 8:15 am

Looking nice, so far. [img]smile.gif[/img]

by Turgidson » Thu Nov 06, 2003 1:20 am

Fro HWSE, it usually needs an .OCX or something like that, if it's that error you're getting (I quite doubt it, though) you can download it (google).

Good job on the polies reduction, screenies would be cool.

For the XW, the Z95 and the TF, I'm not sure they're really needed for EvR mod in HW. Mostly because, usually, fighters will be seen as dots/overlay triangles when fighting a battle, and because HW ain't goos at handling a lot of polies. But for HW2, these models would certainly be great.

by Gank » Thu Nov 06, 2003 12:09 am

Nickersonm, I've finally got around to doing a bit of work for ya, reduced the home1 and mc104 by 2300 and 2100 polys respectivly, lodding should handle the rest. I'll also reduce JM's versions of the daunt, bulwk, Eclipse, mc75, mc80, mc80a and mc80b presuming we have permission to do so.

I can handle scaling, conversion to peo and lif and testing that ingame but somebody else is going to have to do the rest as hwse refuses to work on my computer anymore for some strange reason. I'll have a go at making a textures.ll file if nobody else is capable of it. One will definitly be needed as texture corruption occurs with just the few ships I've sent you before.

I've also converted the xwing, tiefighter and z95 from JK Acadamy, heres some pics:
Image
Image

Image

The polycounts higher than the previous versions (900-1300) but the textures look much better, plus theres only 3 per ship.

Asteroid base: is this the Pirate base model from xwa? If so I can convert it easily if it cant be found, somebody else will have to mex/lod etc it though. Other ships mentioned can also be found in xwa and converted if necessary.

On the yts, will anybody actually use them? Personally I would prefer 2 larger slower transports, JMs MSH would fit the bill and I could probably knock out a quick and ugly mon cal type equivalent. Would make good ships for resupply.

by nickersonm » Sat Sep 27, 2003 8:16 pm

Thank you for your work bob, I hadn't seen your last three posts before. So, the mod is a lot further completed than I thought. Mostly just the models are left.

- nickersonm

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