"Low" Poly Vigilante - Finished

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Expand view Topic review: "Low" Poly Vigilante - Finished

by Supernova » Wed Jul 14, 2004 9:47 pm

Oh, and after further testing I've found that subsystems, cannot have lods :( After even further testing - and some help from some guy name Eviljedi over at the relic forums ;) i've found out that a ship can have multiple shaders [img]graemlins/eviltail.gif[/img]

So with any luck, the vigil will be done in oh, 8 hours ;)

by Supernova » Wed Jul 14, 2004 9:40 pm

We make the high poly ones for three reasons, a) there aren't any for farscape and so we make them for the public b) they improve our skill and are fun - sometimes b) we use them to render the high quality textures for our low poly versions

And no game, not for another 5 or 6 years, will ever be able to use our high polygon models, the max hw2 will support is probably about 300k polies - and thats right before it crashes ;) - a good most of our models are 150k+ polies (and a couple of em (even half finished ones :S) are in the millions)

[ 14. July 2004, 09:42 PM: Message edited by: Supernova ]

by Talyn » Wed Jul 14, 2004 9:35 pm

So not meaning to sound rude but why did you make high poly ships if your not going to use them? and will freelancer get high or low poly ships?

by Supernova » Wed Jul 14, 2004 7:20 pm

25k is the smallest iirc - zenetan pirate fighter

by TheOneNamedViper » Wed Jul 14, 2004 7:07 pm

Originally posted by Meurig:
10k? The high poly vigilante is 380k :/
I knew that ship was quite a bit more than 10k polys, hence the +. I was talking from a more general standpoint, plus the fact that I can't remember the polycount of your least detailed "high poly" farscape ship. ;)

by Supernova » Wed Jul 14, 2004 6:16 pm

OMG, that'll never happen again - Not only can subsystems have lods, but I got the frig'n thing to work on the first try! (major achievment for me since it always seems to die the first two or three times ;)

[ 14. July 2004, 07:00 PM: Message edited by: Supernova ]

by Supernova » Wed Jul 14, 2004 5:19 pm

I've figured out (based on lots and lots of prowlers + fraps) that hw2 can support up to 210k polies and run pretty smoothly, but still thats lower then the high poly vigilante, and we'd only be able to have about two prowlers ingame ;)

by Meurig » Wed Jul 14, 2004 2:27 pm

10k? The high poly vigilante is 380k :/

by TheOneNamedViper » Wed Jul 14, 2004 11:30 am

They're doing it like so because putting 10k+ poly ship models in HW2 isn't the best of ideas. ;)

by Talyn » Wed Jul 14, 2004 9:53 am

Sorry if this is a stupid question but why are you doing low poly ships???

and which models will you be using for the game the low poly ships or the V2 ones????

P.S
This is all going to make freelancer great. [img]smile.gif[/img]

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